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(2)Beast of Gevaudan
Map ID: #2809
Author: SiaBBo
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 02, 05 00:14
Comments (21)
SiaBBo
There is lots of space to fight. Maybe problem for terran but I think it is good.
Give me some helpful and good comments. modified by SiaBBo
ludamad
No chokepoints really hurt terran.
SiaBBo
I think I make some high dirt on the center but we will see. modified by SiaBBo
testbug
i can't download it, maybe because of the "é"
SiaBBo
;O ? I can download it. ;/
ProTosS4EveR
use firefox nab
Lancet
Yeah, call your map "Beast of Gevaudan", get rid of the "é".
MorroW
when i had "ö", a swedish letter picture wasnt shown :)
SiaBBo
Name edited.
Lancet
I uploaded a picture for you. One of your dwebs gets bumped when you open the map, fix this. In any case I am not sure about how good this swarm-dweb arrangement is going to be for terran at the entrance of the nat. What is the purpose of the double geyser with 5000 gas in the main? This and the nat's geyser and the gas just outside may turn this into a turtle fest. Also move the geyser in the SW nat out of the way to the left. I think your resource are too concentrated in the area around the mains.
Starparty
what is the point with this setup anyway? Am i missing something?
FateD
hmm I think you should make all the cliffs behind nat n island expo with it just an undroable pack of cliffs (if u get what i mean)
and u should prolly replace the expos around (exept main n nat)
NastyMarine
nice inverts
NastyMarine
XD
SiaBBo
Centre have some high dirt now.
Bigger island.
No gas on natural.
Swarms and webs look again stupid. -_-
MorroW
burrow 2 lurkers in a swarm and terran wont get out until science vessel times... using swarms ARE imbalanced
putting some mines under the swarm and protoss must make a sacrifice or wait for archon/be annoying with probes/storm/reaver
the way u put the gases i like, those map with 2 gases where 1 is on top and 1 is under really sucks :P
SiaBBo
Yeah, I agree that swarms are imba cuz that but wanna try that. Maybe terran use firebats. ^^ Maybe I just delete those and make more web there?
Lancet
There are valid reasons to use swarms and well as places to place them (see my article Spells on Maps-2 in the articles section to the right of your screen) but you have to be careful because, unlike dwebs, swarms affect the races differently as terran has the weaker melee units. If you are going to place swarms at the nat's entrance you better have something else to balance this with elsewhere on the map.
MorroW
if i were you, id remove the swarms. i can only imagine they beeing cool on an island map
SiaBBo
No more swarms. You maybe have to press F5 to see it. I am still waiting more comments.
ludamad
I quite like it atm. The corner expos seeem really blah tho. modified by ludamad
Give me some helpful and good comments.
modified by SiaBBo
modified by SiaBBo
and u should prolly replace the expos around (exept main n nat)
Bigger island.
No gas on natural.
Swarms and webs look again stupid. -_-
putting some mines under the swarm and protoss must make a sacrifice or wait for archon/be annoying with probes/storm/reaver
the way u put the gases i like, those map with 2 gases where 1 is on top and 1 is under really sucks :P
modified by ludamad