I uploadd a pic for you but learn to make them. You are going to need a free shareware program like photofiltre to resize your pics to say 800x800 pizels and then save them as jpeg files. It's too late today I'll comment on your map tomorrow.
Lancet
OK, you have a gas issue on your North main. Geysers below or to the right of the starting position mine slower than those to the left or top. Read about the gas issue on the articles section to the right of your screen (click on "articles").
The exit from the mains is just too convoluted and the central area of the map will be tight for zerg and toss (races that need flanking room to attack). This an the additional in-base gas will make terran very strong. Zerg will not have creep at the actual exit of their main (the one that leads to the center) so they will not be able to defend with sunkens, just units.
The areas to the upper and lower left are pointless, there isnothing there and no reason to go there unless you intended them for some proxy building strategies.
The map is lacking in decoration and has very little doodads.
But don't get discouraged, read the articles on mapmaking in the articles section and see the maps people post and the comments they get.
ludamad
The layout of the main bases is interesting, but the ramps from the main create too narrow a passage, just about all races will hate you for it, though terran has the clear edge due to their siege tanks amazing defense in such circumstances. For such a set up to work, you really need to make the main bases bigger, and open up your passages. Look at some maps around here, like the maps of the month, for inspiration about how to make a good looking and playing map. You'll eventually find some staples present in all maps.
Okay... map = devoid of decoration, + Terran map.
modified by Rye
The exit from the mains is just too convoluted and the central area of the map will be tight for zerg and toss (races that need flanking room to attack). This an the additional in-base gas will make terran very strong. Zerg will not have creep at the actual exit of their main (the one that leads to the center) so they will not be able to defend with sunkens, just units.
The areas to the upper and lower left are pointless, there isnothing there and no reason to go there unless you intended them for some proxy building strategies.
The map is lacking in decoration and has very little doodads.
But don't get discouraged, read the articles on mapmaking in the articles section and see the maps people post and the comments they get.