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(2)Scratch 0.93
Map ID: #2831
Author: LML
Map Size: 128*96
Tileset: Jungle
Last Updated: 2008, 03, 04 16:43
Comments (28)
SiaBBo
Gas issue on islands. Terran can lift cc there very easy. Maybe block that? I dont know but maybe boring to play. Have to test it.
LML
oh ya, forgot to put a mineral chunk there ;o
WHiTeSTRiPeS-
actually it looks like a fun map to play on. i'd only make bases bigger, move the nats inward, and make the islands a bit bigger since it's a strategical point and therefore needs more room for static defense.
Lancet
Nice, islands are quite a distance away and they are small, it will be risky to float a CC there. Why the double gas on the island? Why Scratch? modified by Lancet
ludamad
I think the islands are actually pretty close.
Lancet
OK so how would you guys play this map using a strategy that involves floating a CC to the island? Zerg will probably know about it as he will have an ov on the way and mutas will be coming within minutes so how will you defend that?
SiaBBo
Missile Turrets? ^^ Maybe drop some marines there too or just make wraiths. Wraiths are maybe pretty good here. modified by SiaBBo
Rye
Drop marines, I'd say. I'll take 20 stimmed rines + 4 medics over a flight of wraiths when it comes to mutalisks. It's a good looking map.
Though, I noticed something. The southeastern expo is closer to the ramp then it's northwestern counterpart. The southeastern one is in tank range, while the other isn't. Major problem there.
Lancet
Well yeah, but if you drop marines there that means you have a shuttle and if you have a shuttle then that means you might as well carry an scv to the island and build your CC there, no need to float it.
Rye
Not if you float barracks, then build the rines.
Nightmarjoo
Map is ok I guess... The islands are too turtley imo; too small =/ Try making them more pythonesque maybe?
MorroW
this is very good
just fix gas issue at island plz
wider middle side ramps
good work :)
RaDiX
I hate to see double gas in every map, delete it and I'll give you my vote for motm. good map, 8/10
also, some of the mineral lines are very ugly modified by RaDiX
LGI
Wow great job, dude.
Three things:
• Re-make the mineral lines - they look ugly;
• Re-make the islands - they also look ugly, and as i can see the entire map you can do pretty well in design, so i am sure you can do better with those islands;
• Delete one gas from the islands. Thats such a dumb idea, which i still can't understand why people continue to use it...
LGI
Btw, distance are way too long. You can't fix it on this map, because you have to re-make a big part of it. But have it in mind in future, your ramps would be best if they are at 9 and 3 o'clock. Then the distances will be normal.
LML
*Updated*
• remade some mineral lines
• fixed the islands design, made the bigger also and removed one gas
• fixed gasissue at blue's nat
the current minerallines are not for a good look, but 90% of them are for a fast gathering. modified by LML
LGI
Mineral lines, still look ugly...
The bottom island seems a little smaller then the top one. I am not sure, maybe it's just me.
MorroW
ye the mineral lines r kinda bad ^^
LML
it only seems smaller because of the geysier placement
LML
I've uploaded some PvT between some friend and me.
The skill difference is huge, tho, but after I got my nat, my 2nd nat, and the 11 and 5 expansion (not the islands) I felt like needing more expansions ;D
maybe I should have just tried to take the islands;o
LML
added a mins only with 5mineral fields, because while gaming I often had the feeling of missing expansions oO
also I fixed the minerals lines a bit, because you complained about them being looking ugly >_<'
modified by LML
Rye
Put some replays up for ya. :)
LML
so, what do think about the gameplay?! :o
Rye
It plays well, in my opinion. Not too crowded, enough resources for a prolonged fight, and the smaller ramps in the high ground middle seem to take people by surprise. It's pretty well balanced, too.
Nightmarjoo
Islands are still garbage, please fix!
MorroW
:D wait just remove the islands cuse nightmarjoo dont like the decoration on them, its easier
Nightmarjoo
Not the decoration lol. They are too small, too easy to turtle, too hard to attack. The islands have bad gameplay imo.
MorroW
aha sorry, yea i agree id like them to be larger and more stretched to middle
modified by Lancet
modified by SiaBBo
Though, I noticed something. The southeastern expo is closer to the ramp then it's northwestern counterpart. The southeastern one is in tank range, while the other isn't. Major problem there.
just fix gas issue at island plz
wider middle side ramps
good work :)
also, some of the mineral lines are very ugly
modified by RaDiX
Three things:
• Re-make the mineral lines - they look ugly;
• Re-make the islands - they also look ugly, and as i can see the entire map you can do pretty well in design, so i am sure you can do better with those islands;
• Delete one gas from the islands. Thats such a dumb idea, which i still can't understand why people continue to use it...
• remade some mineral lines
• fixed the islands design, made the bigger also and removed one gas
• fixed gasissue at blue's nat
the current minerallines are not for a good look, but 90% of them are for a fast gathering.
modified by LML
The bottom island seems a little smaller then the top one. I am not sure, maybe it's just me.
The skill difference is huge, tho, but after I got my nat, my 2nd nat, and the 11 and 5 expansion (not the islands) I felt like needing more expansions ;D
maybe I should have just tried to take the islands;o
also I fixed the minerals lines a bit, because you complained about them being looking ugly >_<'
modified by LML