How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)Formula43
Map ID: #2832
Author: NastyMarine
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 03, 16 14:18
Comments (18)
Starparty
more ramps to the center platform imo
Testbug
adding a ramp in to the other side will make nat to nat ditance too short. but 3rd gass looks too far for zerg imo NastyMarine
Rye
The walled in expos are so Terran. They`re in siege range, and you can float a CC in early. This map looks insane. :D
ProTosS4EveR
200% sure its nasty, thewake picture has the same colours, don't do your usual brightness and colours. I made the same mistake with the seven tombs xP
There is also the same mountain style haha
testbgu has right, need a ramp in front of nat's ramp, it is so tight. modified by ProTosS4EveR
LGI
I love it. Really. If someone say it's like Katrina, then this is the better version of it. I just don't like the empty spaces that i point out in GMCS. And i am trying to think of a spot for a second ramp leading to center, but it's hard...
SiaBBo
I thought it is like Un Goro Crater. ;)
ptar
!!!! NASTY !!!!
Crackling
nasty, ez.
MorroW
doesnt feel like it is mirrored so good, purple and teal is more centered..
anyway very good map gj
Nightmarjoo
Unflankable middle, ugly stylized main decoration, and gameplay that won't work well for modern "standard" gamers? Noooooo, couldn't be a nastymarine map :)
I don't think the map can be "fixed" for more standard gameplay at all. The above comments about a 3rd gas being hard for z to get zvt, the hard-to-use/easy-to-turtle/camp middle can't be fixed without making the nat2nat distances short, but I don't think that'll be too much of a problem, or if it is, that the current problem with the middle is worse =/ Hm, also, the main2main distances are kind of long atm, and adding paths to the middle would shorten them, imo a good thing.
I don't care for the islands, they feel kind of turtley; they are nice as well as critical for the concept and gameplay, so I wish they were larger, and maybe with python-style rocks around the edges =/
Is blue's sl farther into the middle of the main than red's, by a square or so?
Looks like you messed up the map's rotational symmetry in the same way I did on my (4)faoi; if I knew how to fix it I'd have fixed it on my own map, so I can't help you there =/ imo definitely shouldn't be an issue though: "positional variety" :)
How's the tankability on those islands?
NastyMarine
Damnit that was too easy.
I'll fix some shit on this map.
Crackling
lulz everyone having highgroundmiddle now >:O
MorroW
crackling ur so positive ^^
Crackling
yoar mom is AIDS positive >:O
Crackling
i'm drunk
yea ~
MorroW
^^ drunk ppl r so happy and funny, i wish everyone was that
There is also the same mountain style haha
testbgu has right, need a ramp in front of nat's ramp, it is so tight.
modified by ProTosS4EveR
anyway very good map gj
I don't think the map can be "fixed" for more standard gameplay at all. The above comments about a 3rd gas being hard for z to get zvt, the hard-to-use/easy-to-turtle/camp middle can't be fixed without making the nat2nat distances short, but I don't think that'll be too much of a problem, or if it is, that the current problem with the middle is worse =/ Hm, also, the main2main distances are kind of long atm, and adding paths to the middle would shorten them, imo a good thing.
I don't care for the islands, they feel kind of turtley; they are nice as well as critical for the concept and gameplay, so I wish they were larger, and maybe with python-style rocks around the edges =/
Is blue's sl farther into the middle of the main than red's, by a square or so?
Looks like you messed up the map's rotational symmetry in the same way I did on my (4)faoi; if I knew how to fix it I'd have fixed it on my own map, so I can't help you there =/ imo definitely shouldn't be an issue though: "positional variety" :)
How's the tankability on those islands?
I'll fix some shit on this map.
yea ~