How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Ashy
Map ID: #2876
Author: freakigod
Map Size: 96*96
Tileset: Ash
Last Updated: 2008, 03, 12 10:51
Comments (10)
fr3akigod
Basic layout for a possible map, I would like input on balance issues, I will pertty up and block all the imba tank spots (inside/ontop of small cliffs) once I get some input. Oh this is my first time using a neutral building block and spells, this is a ums only melee due to buildings/spells. If anyone can make an image for me I would apreciate it, mapcoverter keeps crashing 1/4 of the way through the conversion...
There is a building block at the top, mineral block in the middle, and a lowground and high ground area on the bottom. There is two gas "islands" in the middle, I do not know if I wish to mineral block them, possible creepcolony block them, or leave it, I think it would be a little too powerful for terran due to the siege tank possiblities already on the map to have a float expand that wuickly.
Testbug
ramps have small unwalkable tiles
Lancet
Your swarms and neutrals do not appear in the map, make sure you set player to 12 (neutral) when you place them and make sure they are sprites not units. Also upload a picture, max 800x800 pixels.
fr3akigod
I cannot upload pictures unless they are 4800x4800, mapconverter does not work on my computer. I will take alook at the ramps, ty.
Starparty
resize..?
Crackling
pic fixed xd
Rye
MSP is your friend.
MorroW
stacked nets crash game?
Lancet
Get a free shareware program like PhotoFiltre. With it you can resize bitmap files, convert them to jpegs and even "enhance" the image to make it look prettier.
Did you fix the neutrals & swarms?
fr3akigod
I tried placing the spells as sprites but they dont seem to be having any effect on the units, the neutrals work fine though.
There is a building block at the top, mineral block in the middle, and a lowground and high ground area on the bottom. There is two gas "islands" in the middle, I do not know if I wish to mineral block them, possible creepcolony block them, or leave it, I think it would be a little too powerful for terran due to the siege tank possiblities already on the map to have a float expand that wuickly.
Did you fix the neutrals & swarms?