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(2)HighRoad
Map ID: #2934
Author: SiaBBo
Map Size: 128*128
Tileset: Space
Last Updated: 2008, 04, 19 03:15
Comments (11)
SiaBBo
Helpful comments and suggestions plz.
Starparty
Emergency numbers:
USA: 911
GBR: 999
SWE: 112
Dont drink and drive
Too much colesterol is bad for your health
Also consider taking a 20 minute walk every day, it will keep you in good condition.
modified by Starparty
SiaBBo
Cool!
spinesheath
How about... a choke?
Rye
I can take the low road.
SiaBBo
I don't understand gmcs...
Rye
I don't understand whatever Bolt_Head posted in the GMCS...
Lancet
Interesting but I guess that what I don't like about the map is that there is only one ramp leading down from the center to the main/nat area. Low ground main & nat connected to a high ground center by a single ramp is considered P>T. In the map "Nazca", the area outside the nat has 3 access ramps to the center, which compensate terran for the advantage the nat/main layout give toss.
Now, yeah I know there is the way of the temple and the other ramp but it is a long distance (and you have to destroy the temple). Also it's difficult to send a large army down this route to break a high ground blockade by your opponent because as soon as your army is far away enough he will descend down the ramp and attack your nat/main. I am not sure this alternate route to exit the nat will be enough compensation.
Depending on where you are in the main those mineral lines near the center to the North and South can mess up pathing, but I guess in most cases it won't be a problem.
SiaBBo
Added new ramp.
I really want more comments here. modified by SiaBBo
neobowman
Wow. 2 ramps with one wide entrance? Won't Terran get murdered? Also, a probe or SCV being able to skip past minerals at side of main might encourage proxy.
Lancet
Sorry if I did not make myself understood, look at the map Nazca, what I meant is more than one ramp leading to the area in front of the nat.
The new ramp you placed changes the dynamics of the map a lot because the nat and main are "cut" into two separate domains, there are now two avenues of attack. If you take over your nat you will still need to watch your back. I don't know if it will work, terran may have a tough time.
USA: 911
GBR: 999
SWE: 112
Dont drink and drive
Too much colesterol is bad for your health
Also consider taking a 20 minute walk every day, it will keep you in good condition.
modified by Starparty
Now, yeah I know there is the way of the temple and the other ramp but it is a long distance (and you have to destroy the temple). Also it's difficult to send a large army down this route to break a high ground blockade by your opponent because as soon as your army is far away enough he will descend down the ramp and attack your nat/main. I am not sure this alternate route to exit the nat will be enough compensation.
Depending on where you are in the main those mineral lines near the center to the North and South can mess up pathing, but I guess in most cases it won't be a problem.
I really want more comments here.
modified by SiaBBo
The new ramp you placed changes the dynamics of the map a lot because the nat and main are "cut" into two separate domains, there are now two avenues of attack. If you take over your nat you will still need to watch your back. I don't know if it will work, terran may have a tough time.