How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Evasion
Map ID: #3009
Author: TkTkVrooM
Map Size: 96*128
Tileset: Jungle
Last Updated: 2008, 05, 22 22:10
Comments (9)
tktkvroom
Been awhile. feel like I forgot how to make maps, but here's something to kick off my some what of a return from a break.
put alot of differen't things in here for a creative game
two back doors to main
1st blocked by a temple on the bottom of the ramp
2nd is behind the main mineral line blocked with 258 minerals each on the low ground
there is a cerebrate blocking the gas expos top right & bottom left expos
cliffable nats, but to get to the tanks on the cliff you'd have to kill a builing
mineral only expos at 8 & 2 can be tank'd under & above them tried to block that with a crystal formaion
choke in main before ramp is 1 supply depot & 1 rax wide exactly for walls
modified by tktkvroom
Nightmarjoo
click on the file, hit the delete key, then right click your recycle bin, and click empty recycle bin
Nightmarjoo
hm, the nat is kind of really open =/
Maybe bring the nat closer to the main, make a more standard nat, and open it normally into the middle. nat2nat distances are really short atm, on top of them being really hard to defend. tvp will be a nightmare early on.
NastyMarine
awesome map but I'd imagine pathin will be alittle wierd
spinesheath
Sheeesh, NM. Shift + Delete and you won't have to touch your recycle bin anymore.
boongee
This map makes me want to play again
MorroW
push the nat in alittle :X (like marjoo said)
the mineral block backdoor will never get used, or anything around that area ,,
around nat its really open, wont rines own the sunkens real good here ? :)
overall u seems to be a good mapmaker but this map could be one of ur worse i dont know
LML
T can push to easy after he got his expo, since the other plays expo is just a step away ..
put alot of differen't things in here for a creative game
two back doors to main
1st blocked by a temple on the bottom of the ramp
2nd is behind the main mineral line blocked with 258 minerals each on the low ground
there is a cerebrate blocking the gas expos top right & bottom left expos
cliffable nats, but to get to the tanks on the cliff you'd have to kill a builing
mineral only expos at 8 & 2 can be tank'd under & above them tried to block that with a crystal formaion
choke in main before ramp is 1 supply depot & 1 rax wide exactly for walls
modified by tktkvroom
Maybe bring the nat closer to the main, make a more standard nat, and open it normally into the middle. nat2nat distances are really short atm, on top of them being really hard to defend. tvp will be a nightmare early on.
the mineral block backdoor will never get used, or anything around that area ,,
around nat its really open, wont rines own the sunkens real good here ? :)
overall u seems to be a good mapmaker but this map could be one of ur worse i dont know