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(4)Reunited
Map ID: #3016
Author: RaDiX
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 06, 03 11:06
Comments (11)
RaDiX
10 points for the one, who knows from what map is this a pimpage :)
notice the feature behind nat. there are four 2x2 buildable squares, so you can do cannon rush but not bunker rush. And you can build turrets there for mutas. modified by RaDiX
RaDiX
(ps. I suck in twisted maps)
MorroW
it got a cool epic overlook at map :)
blues main minerals feels akward, u should put them vertical like teal imo
Grief_Stricken
the path from the nat to the middle of the map is too long for my taste,and not wide enough for z&p;also you used far too much surface for the islands which generate in the end a much too small and boring middle.designwise it's interesting - but the flaws remain.the good thing is - it isn't so hard to fix them
Crimson)S(hadow
reunited and it feels so goooooood
reunited cuz we understoooooood
RaDiX
is the middle too tight? Not imo, but if you think so I will make it wider.
MorroW
giving me azalea feeling
LML
yeah, bigger middle would be cool.
Also u can drop easy tanks behind reds' mins only? while you cannot do so behind blues, and hardly behind teals/purps (maybe on those bridge parts).
The islands also have too much space to drop units on, the islands themselves are pretty much too vulnerable, Z can easily pwn P on them since they already got enough ovis to drop, anyways and the unloading units are save, or not too much under atk (or P needs to waste alot on cannons..).
Testbug
ohh i got it! i got it! the answer is (4)Darkest jungle!!! 10 points for meee!! :D
Nightmarjoo
Bad mains, bad nats, fairly linear pathing/tight middle, islands are imo too big, decoration sucks.
Seems a 3rax > zerg any day?
spinesheath
Most of this custom terrain looky like random copy-pasta. And I doubt it's only because I know my way around in custom terrain. Please, if you use custom terrain for deco, use halfway decent stuff.
You will need a TON of sunkens to get that nat defended in zvt...
notice the feature behind nat. there are four 2x2 buildable squares, so you can do cannon rush but not bunker rush. And you can build turrets there for mutas.
modified by RaDiX
blues main minerals feels akward, u should put them vertical like teal imo
reunited cuz we understoooooood
Also u can drop easy tanks behind reds' mins only? while you cannot do so behind blues, and hardly behind teals/purps (maybe on those bridge parts).
The islands also have too much space to drop units on, the islands themselves are pretty much too vulnerable, Z can easily pwn P on them since they already got enough ovis to drop, anyways and the unloading units are save, or not too much under atk (or P needs to waste alot on cannons..).
Seems a 3rax > zerg any day?
You will need a TON of sunkens to get that nat defended in zvt...