How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Cold Sphere
Map ID: #3025
Author: SiaBBo
Map Size: 128*128
Tileset: Ice
Last Updated: 2008, 06, 12 21:37
Comments (11)
SiaBBo
I meant this to 2v2 playing. Ofc this maybe work in 1vs1. Ok, so my first "island" map. I have something to say about this map. Natural have only 7 mineral because zerg. There are those creep colonys so terran cant just lift buildings there. Zerg can make sunkens there. In middle there is again double gas exp and 2 mingas exp.
There is islands like in Python. Mineral block is 8.
I hope noone dont say: "There is path issue." LoL
Comments and suggestions are welcome!
Decoration is finished. modified by SiaBBo
MorroW
i think the 3 holes in middle should be put together to 1 hole.
blues nat gas is more vurnable than the others
cool deco on left side ;)
gj, i hope ull do updates soon
SiaBBo
"blues nat gas is more vurnable than the others"
That was a good point. I look if i can do something.
I'm gonna continue this tomorrow.
I saw the gmc. I edit that.
I hope u really like this and just not say it is good. modified by SiaBBo
SiaBBo
I moved those gasses. Now they are better. Ok, so now just middle and islands and deco is finished.
Comments please! modified by SiaBBo
Nightmarjoo
Weird geyser position, have you tested them for problems?
I dunno if I like the gameplay. That it's 2v2 should help somewhat, but the map seems massively turtletastic, with there being no real need for armies, just drop forces =/ Seems hard to defend your ally, like really ridiculously hard.
I feel sorry for zerg on the map =/
Visually, work on your cliff edges. They're too straight.
um, I really can't say much for the map's gameplay/balance, I'm both not an experienced 2v2 player or an experienced island map player, and especially not an island 2v2 map player =/
I don't like the min only islands.
LOL PATHING ISSUES OMG
SiaBBo
Should i add gas there too?
Or maybe remove 1 gas on mains? modified by SiaBBo
SiaBBo
I think it's final, but still I hope some comments. ;/
Things what I edited: Mains have 1 gas and middle's exps all have gas. And deco is final too.
Press picture, so you see it. modified by SiaBBo
jamssi
fu
Nightmarjoo
please upload a new picture, this one is a bmp which is way too big. Save a jpg please, like the site says for uploading maps -_-
SiaBBo
New picture.
Nightmarjoo
gas issue oO
The middle area around those expos is absolutely useless, I think you should make it useful and important by adding ramps or something into the middle from the side paths, and by making the top and bottom middle island expos not islands, and fixing their formation to be more normal, putting it near/against the edge of the center island allowing them to be harassed.
I don't particularly like the plateaus between players with sunks on them at all.
There is islands like in Python. Mineral block is 8.
I hope noone dont say: "There is path issue." LoL
Comments and suggestions are welcome!
Decoration is finished.
modified by SiaBBo
blues nat gas is more vurnable than the others
cool deco on left side ;)
gj, i hope ull do updates soon
That was a good point. I look if i can do something.
I'm gonna continue this tomorrow.
I saw the gmc. I edit that.
I hope u really like this and just not say it is good.
modified by SiaBBo
Comments please!
modified by SiaBBo
I dunno if I like the gameplay. That it's 2v2 should help somewhat, but the map seems massively turtletastic, with there being no real need for armies, just drop forces =/ Seems hard to defend your ally, like really ridiculously hard.
I feel sorry for zerg on the map =/
Visually, work on your cliff edges. They're too straight.
um, I really can't say much for the map's gameplay/balance, I'm both not an experienced 2v2 player or an experienced island map player, and especially not an island 2v2 map player =/
I don't like the min only islands.
LOL PATHING ISSUES OMG
Or maybe remove 1 gas on mains?
modified by SiaBBo
I think it's final, but still I hope some comments. ;/
Things what I edited: Mains have 1 gas and middle's exps all have gas. And deco is final too.
Press picture, so you see it.
modified by SiaBBo
The middle area around those expos is absolutely useless, I think you should make it useful and important by adding ramps or something into the middle from the side paths, and by making the top and bottom middle island expos not islands, and fixing their formation to be more normal, putting it near/against the edge of the center island allowing them to be harassed.
I don't particularly like the plateaus between players with sunks on them at all.