How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(3)Dream-arena 2.0
Map ID: #3133
Author: Siriam
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 07, 05 11:00
Comments (16)
SiaBBo
Huge mains.
Siriam
its huge? i think its smal.
MorroW
middle too small, mains too big, main to nat distance too long, too easy to defend expoes
spinesheath
Do not use these ramps in melee maps. They have the wrong attributes like size and height level.
If you are using custom terrain, use good blends. Even with all those very weird looking tree sprites (trees don't prefer to grow on cliff edges, you know?) there still is lots of blockiness. Those low dirt to low dirt cliffs block your sight range in a weird way.
All in all, this is absolutely unsuitable terrain for a melee map.
Siriam
i think the stairs and ramps not problem only the 2high-ground. but its only "painting" ist normal high ground.
SiaBBo
Tight.
Siriam
where?
SiaBBo
Everywhere.
spinesheath
Yes the ramps ARE a problem. They form chokes of different widths and lengths. White's (wtf, why not P1-3? It doesn't matter in melee anyways...) choke can be blocked easily with 2 zealots, while the others need at least 3. White's choke is much longer than the other's, which leads to different properties in defense/offense.
If you are using custom terrain, use good blends. Even with all those very weird looking tree sprites (trees don't prefer to grow on cliff edges, you know?) there still is lots of blockiness. Those low dirt to low dirt cliffs block your sight range in a weird way.
All in all, this is absolutely unsuitable terrain for a melee map.