How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Reclaimer
Map ID: #3135
Author: neobowman
Map Size: 128*96
Tileset: Jungle
Last Updated: 2008, 07, 08 10:58
Comments (8)
neobowman
Oh, hello. My newest map on jungle. The mineral patches and geyser in the inner natural expansions (marked by the rectangle) only have half of the normal resource count (750 minerals and 2500 gas) Criticism plz. modified by neobowman
SiaBBo
Its gonna be too tight. If it is like terran vs protoss, protoss wont get that mineral field down if terran dont want. Just 1 marine behind it and it will be there whole match. Middle's ramps are annoying.
Sworn.
mains to close to each other
NastyMarine
very odd map
neobowman
Yes it's very odd. I'm thinking of making Troy assimilaters for the top section of the map so either player can close it off if they wish to.
Edit: Done. modified by neobowman
neobowman
Nobody ever comments on my map :(
MorroW
i think it will favour t vs p, dont know how to explain why :(
can build scanner at all expoes?
Nightmarjoo
Nothing supports mobility in the map. It's very linear, fairly tight in some places and extremely tight inothers. I don't like the split map. The corners seem too elaborate to me. The highground thing in the center is useless and needlessly tightens an already tight middle. Nats are bad. The double entrance thing allows for annoyinly short and linear rush path, on top of creating bad pathing for the rest of the game, while hurting balance. There're so few expos on the map that you can't seal off the asims anyway, which suggests it's a useless concept. I dunno, in general I just don't particularly like anything about the map's concept or execution, sorry =/
The corners could be useful in another map, they're interesting. The double entrance thing is nice and different, but I feel like the most it can do is hurt map gameplay and balance. The concept isn't necessarily doomed, but I don't think it works at all in this map.
modified by neobowman
Edit: Done.
modified by neobowman
can build scanner at all expoes?
The corners could be useful in another map, they're interesting. The double entrance thing is nice and different, but I feel like the most it can do is hurt map gameplay and balance. The concept isn't necessarily doomed, but I don't think it works at all in this map.