How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)Return of the King
Map ID: #3184
Author: Rose.of.Dream
Map Size: 128*128
Tileset: Twilight
Last Updated: 2008, 08, 20 12:03
Comments (13)
PsychoTemplar
New OSL map.
RaDiX
Hmm interesting. From first look it looks like a terran map, but after a closer look I'm not so sure :D. Good looking map atleast.
PsychoTemplar
It seems like a remake of Namja Iyagi to me. (although significantly so) modified by PsychoTemplar
spinesheath
It IS a remake of Namja Iyagi.
SiaBBo
Saw game on this. :)
nmc-GRIFon
Yess, It IS a remake of Namja Iyagi.
.
MorroW
terran shouldnt have to enter a battle until 200 limit vs protoss at this map
i think the mains are too big t.t
if i was rose of dream id make smaller mains then have more dirt around and alittle wider ramps
spinesheath
So far I haven't seen any special actions happening in these trenches and the minonly has only been used by protoss.
That description in the TL.net thread failed quite badly :p
(btw I've been watching all progamer VODs on the new maps that I was able to find).
testbug
what??? the mains are tankable!!
red and blue gass can be tanked with an unreachable tank placed deep inside the islan.
if purple and teal gass is tanked, the tank can be attacked by dragoons.
spinesheath
Well that gas is not critical in pvt, since the 3rd base has gas as well. Also, you rarely see a pvt without shuttles.
It's more problematic in tvz if the zerg goes for lurks and the t drops those tanks before the spire (scourge > vessel) finishes. That's rare though.
So IMO this is not such a big issue, but certainly not perfect either.
Johnny B.Goode
I don't like how it plays with these long tight corridors.NI was nicer with the islands & the expos on 6 & 12 modified by Johnny B.Goode
modified by PsychoTemplar
Yess, It IS a remake of Namja Iyagi.
.
i think the mains are too big t.t
if i was rose of dream id make smaller mains then have more dirt around and alittle wider ramps
That description in the TL.net thread failed quite badly :p
(btw I've been watching all progamer VODs on the new maps that I was able to find).
red and blue gass can be tanked with an unreachable tank placed deep inside the islan.
if purple and teal gass is tanked, the tank can be attacked by dragoons.
It's more problematic in tvz if the zerg goes for lurks and the t drops those tanks before the spire (scourge > vessel) finishes. That's rare though.
So IMO this is not such a big issue, but certainly not perfect either.
modified by Johnny B.Goode