(2)Quantum
Map ID: #3189

Author: djdolber
Map Size: 128*96
Tileset: Desert
Last Updated: 2008, 08, 06 21:23

Comments (12)
djdolber
Inspired by bluestorm, not pimped yet... doesnt have the pathissue that blue storm has, probes take the ramp way to the other corner..
djdolber
THe thing with the small gate becomes kinda obsolete since it doesnt lead as stright in to the main as on blue storm, but its still there as an option..
SiaBBo
I dont really see anything about bluestrom here. And ur inverted ramps suck. They are wider than normals.
djdolber
I use these inverted ramps: http://www.panschk.de/mappage/comments.php?mapid=1500 except for the wide one...
anotak
Very terran-friendly in TvP, especially if dropships. unless P gets carriers, could be either really. Nearly everything is buildable
also, gas-onlys aren't that great

this is a good improvement over your last maps that i saw though
modified by anotak
boongee
This looks almost exactly like an inferior version of blue storm to me...
JungleTerrain
i think that the middle packed up its suitcases and left, cuz it seems that its not here :P
And try to copy the Troy ramps.
Link: http://www.panschk.de/mappage/comments.php?mapid=2749
ludamad
When I make desert maps, I just take troy's ramps (I have it unprotected). I believe they are the best one can do, and some of the nicest of any tileset.
djdolber
Thanx for the advice guyz, i like getting constructive critizism that help me improve... unfortunately some people here are more hostile then helpful wich sucks imo, but what can you do.. people are people...
JungleTerrain
i think the (4)Troy melee and observer versions are both unprotected, the ones here in bwmn, ill check.
JungleTerrain
alright, I found that the observer version is unprotected, so just DL it and open it, copy/paste and good luck
djdolber
Thanx :) will do