(2)Bouff
Map ID: #3240

Author: SiaBBo
Map Size: 96*96
Tileset: Twilight
Last Updated: 2008, 09, 20 16:35

Comments (10)
SiaBBo
I tried make small map. Mineral block is help to Protoss' fe. They are 16.
modified by SiaBBo
MorroW
move reds start location 1 hex down (basic mapping to allow scout run through)
move starlocations 6 hex closer to the ramp

move island formations away from the edge also (this is akward siabbo, leave alittle room behind, inspire from python)

heres another basic mapping rule, zerg needs a close third gas thats closer him self than enemy is to the expansion. inspire ur self from tiamat.

ill GMC where u should move the minonly, also erase the bridge.

fix nats min lines

rotate the third gas expansion min lines vertical

remove the mineral blocks
Nightmarjoo
Map is missing an expansion too, one with gas, the 3rd is too far, the minerals at the nat are weird, why not just make a better nat? Too few minerals in the map imo, the nat formation/structure is weird, I'd reccomend making them vertical formations, the middle could be improved.

Eh overall nearly everything needs modified or redone, I can't say that I like any aspect of the map, I don't think small maps play very well most of the time.
SiaBBo
With tiamat do you mean like just add gas somewhere? Maybe 2 minerals or?
SiaBBo
I moved start locations.

I changed island minerals.

I added there weird gas to zerg.

I changed minonly.

Natural changed.

Third gas exp changed.

Mineral wall removed.
MorroW
NEVER PUT MINERALS OR GASSES RIGHT TO THE EDGE OF THE MAP I SAID

why u make gas issue main?

move the gas watch gmc, also put 3-4 minerlals

push the minonly even more into the left but still keep the ove spot

move starlocations 6 hex closer to the ramp (why didnt u do this?)

make room behind the nat so a worker can walk all the way around (inspire ur self from python, the best executed map so far)

fix so the ramp expansion isnt tankable from island

dude siabbo i said so much u didnt fix all of it can u tell me why? if its stuff u dont understand then ask instead of just ignore the issue
LasTCursE
MorroW you see not only me don't fixing everything becouse dont understand
SiaBBo
Mains edited and naturals edited.
Minonlys moved.
Added 3 minerals with gas.
Moved 3rd gas exp minerals.
SiaBBo
How is it now?
MorroW
behind the minonly should be overlord spot

still the island formations should leave alittle bit space behind that units can walk behind

also add minblock at island

im just saying about the basic mapmaking rules, the map concept it self is totally terran favouring