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(4)Mieszanka
Map ID: #3248
Author: MorroW, Concept by MapON
Map Size: 128*128
Tileset: Space
Last Updated: 2008, 09, 25 21:47
Comments (20)
MorroW
Concept by MapON
middle gas 1500
middle minerals 1000
ramp block 2 supply 1 rax
LML
looks pretty ok, tho the hills seem to be some tactical points for army to move, which will be denied, or at least blocked, as soon as you get expos on them :/ especially if u get them on both sides.
MorroW
dont blame me for that , Concept by MapON :D
SiaBBo
If concept is by MapON then what you did?
Damn hard 3rd gas. modified by SiaBBo
MorroW
i made another version of it with a much better and more balanced execution therefor more comfortable and better gameplay
Crackling
i'd say getting rid of the minonly would improve the map A LOT.
looks right now like a terran heaven with that much close expoes :7
I wouldn't be terrible to keep the min only, but I can see it being hard zvt with it there.
Teal's main could maybe use some more room? Its gas placement limits it somewhat.
Overall though it's interesting, worth testing I spose. Much better than the original obviously lol.
JungleTerrain
The mains still look small, and I still look Handsome :P
MorroW
"I wouldn't be terrible to keep the min only"
what does that mean?
the maps are kinda small yes but i think they would be enough. they r much better shaped than original ver :P
so like, anyone think this map is balanced?
Crackling
without the minonlys, yes
MorroW
anyone else think
"without the minonlys, yes" ?
testbug
what about a python or othelo minonly?
maybe a more opened minonly, or placing it far away? i really like the nostalgia/gaia minonly backdoor you should keep that because it was part of the concept. you have space at 2&8 and 5&11 in the bottomof the wide ramps.
you also removed the bridges, aren't bridges suppose to help zerg? (nostalgia, rush hour, hwarangdo, etc)
WTF natis tankable from outside!you can increase the main size by removing the curren minonly.
then moving the nats inside (safer nats).
then adding a nat in the other side of the main ramp (like python, othello and r-point's 3rd gass) modified by testbug
MorroW
ofcourse they are, listen ppl CONCEPT BY MAPON. i just fixed up the map. testbug if u wanna update the map then sure id be happy if sombody helped me :D
just dl the map change what u want add u to credits sed me a pm i update the map if its good :)
middle gas 1500
middle minerals 1000
ramp block 2 supply 1 rax
Damn hard 3rd gas.
modified by SiaBBo
looks right now like a terran heaven with that much close expoes :7
Teal's main could maybe use some more room? Its gas placement limits it somewhat.
Overall though it's interesting, worth testing I spose. Much better than the original obviously lol.
what does that mean?
the maps are kinda small yes but i think they would be enough. they r much better shaped than original ver :P
so like, anyone think this map is balanced?
"without the minonlys, yes" ?
maybe a more opened minonly, or placing it far away? i really like the nostalgia/gaia minonly backdoor you should keep that because it was part of the concept. you have space at 2&8 and 5&11 in the bottomof the wide ramps.
you also removed the bridges, aren't bridges suppose to help zerg? (nostalgia, rush hour, hwarangdo, etc)
WTF natis tankable from outside!you can increase the main size by removing the curren minonly.
then moving the nats inside (safer nats).
then adding a nat in the other side of the main ramp (like python, othello and r-point's 3rd gass)
modified by testbug
just dl the map change what u want add u to credits sed me a pm i update the map if its good :)
everything that testbug s making is good :D