How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Wish Resign .92
Map ID: #3251
Author: Excalibur
Map Size: 96*96
Tileset: Jungle
Last Updated: 2008, 09, 28 05:12
Comments (23)
Excalibur
Ok so, experimental map time.
Now I know the first thing that probably hits is the unbuildable ground and the tightness that you would think promises T winrar. I however, disagree. Due to the 815 ramps, T needs a dropship to get tanks out of his main OR he has to sacrifice an expo to a factor+machine shop, and thats only one factory, and in most areas, the tanks are trapped and contained to that area.
My idea for this map was to create a map where you had the choice of using light units for a ground assault, or treating it like an air map, hence it being labeled Hybrid.
At the moment, I think its a bit too experimental for me to make any more balance comments/changes, so I turn it over to you BWMN.
All min blocks are 16.
Watcha think guys? modified by Excalibur
ProTosS4EveR
interesting concept
there probably be a lot of air battles do to small paths and heavily blocked zones
TvP will be totally changed
Excalibur
Im actually wondering how P would play this, since I never play P.
NastyMarine
I like this a lot! I think you should add more minerals to the mains
MorroW
id add some 2x2 hex around all expansions for spore colonies vs dt corsair ;)
Excalibur
Ill add some 2x2s. and Nasty, you sure? I thought low recources would be good for this map. Also, some P theorycraft please anyone?
Excalibur
Edited. Added the 2x2s. Still wondering on the addition of more resources.
ProTosS4EveR
morrow, the whole concept of the map was undefendable expos
"Im actually wondering how P would play this" zeal only if T still make meca. T probably make meca + dropships.
Excalibur
Well no, the unbuildability was due to tanks really. But I think the 2x2s are a good idea.
illisid
well the problem with the 2x2's is that creep cant reach them, can they? theyre useless other than pylons, cannons and turrets
Excalibur
I can fix that. 1x1 trails to them.
JungleTerrain
wow, i would imagine alot of weird gameplay on this map. looks awesome
neobowman
Looks like the mains look a bit too small for Terrans to get all the buildings in while still having a good path to the three entrances.
SiaBBo
I think this is zerg map. Mass ling own here.
MorroW
im 100% sure this map is total imbalanced. but i still wanna have like a testing tournament witht it whos in (the tournaments that nightmarjoo hosted before)? :)
wise resign, tarzan, deep inside
Excalibur
I'd be in but i suck at melee. If that doesnt matter sure I'll play. And its Wish Resign, named after a Circa Survive song.
"Alter and teach the ages
Nothing you love lasts too long
A marvelous calm
Abandoned in the stages of
Birth mother vs. the mid wife
Who'll tell the children about her life
That's why you never mentioned my name to them
Denying us all of the moment
That's why you never mentioned my name to them
Denying us all of the moment
What brought you back to this place
I knew you'd never learn
I knew you'd never
Anything expected of you now
I knew you'd never learn
I knew you'd never
I'd place my bet down now
You'll be the first one to sell me out"
Also, updated.
Reference pic for Z: modified by Excalibur
MorroW
u forgot the mains 8D
Excalibur
Um, what did i forget about the mains? They're buildable.
Killer_Kow
I'm pretty sure he was joking xD
NastyMarine
I think you should only put some dirt tiles (buildable tiles around the actual mineral patches. That way at least Terran and Protoss can defend those positions vs. cloaked targets. Not alot of room just enough to get 3 to 4 turrets near them.
Excalibur
I did Nasty, I just have to update the pic. I actually played a game versus a comp to test creep and noticed it did need more dirt. .94 is pretty much done, just waiting on any other suggestions.
MorroW
alots of misstiles in middle and poor deco in mains
Now I know the first thing that probably hits is the unbuildable ground and the tightness that you would think promises T winrar. I however, disagree. Due to the 815 ramps, T needs a dropship to get tanks out of his main OR he has to sacrifice an expo to a factor+machine shop, and thats only one factory, and in most areas, the tanks are trapped and contained to that area.
My idea for this map was to create a map where you had the choice of using light units for a ground assault, or treating it like an air map, hence it being labeled Hybrid.
At the moment, I think its a bit too experimental for me to make any more balance comments/changes, so I turn it over to you BWMN.
All min blocks are 16.
Watcha think guys?
modified by Excalibur
there probably be a lot of air battles do to small paths and heavily blocked zones
TvP will be totally changed
"Im actually wondering how P would play this" zeal only if T still make meca. T probably make meca + dropships.
wise resign, tarzan, deep inside
"Alter and teach the ages
Nothing you love lasts too long
A marvelous calm
Abandoned in the stages of
Birth mother vs. the mid wife
Who'll tell the children about her life
That's why you never mentioned my name to them
Denying us all of the moment
That's why you never mentioned my name to them
Denying us all of the moment
What brought you back to this place
I knew you'd never learn
I knew you'd never
Anything expected of you now
I knew you'd never learn
I knew you'd never
I'd place my bet down now
You'll be the first one to sell me out"
Also, updated.
Reference pic for Z:
modified by Excalibur
akward main formations