(2)The Blue Dragons
Map ID: #3275

Author:
Map Size: 128*128
Tileset: Jungle
Last Updated: 2010, 08, 14 01:11

Comments (12)
LasTCursE
yooooooooooo cooooooool
ProTosS4EveR
hard nat for zerg, too tight path for protoss, very big main and unused terrain. I think it's bad
MorroW
lack of basic mapmaking

too large main(bad use of space)
akward minonly
tight middle

unnessasary with 2 neutral buildings

bad map
JungleTerrain
map looks really tight, probably. because of the gigantic mains and bad use of space, especially at the corners
LasTCursE
i know it's bump but.. why 3 different people write the same things here o.O (and btw the main looks normal to me.. ) do you even try to play it before you write comments?
modified by LasTCursE
ProTosS4EveR
oh i want to answer to lastcurse there:
i never played 99% maps here, it's just with time and knowledge about theorycrafting, you can see what is good and what is bad.
And about experimental maps and/or new features, playing the map is necessary. And then i don't give my opinion because i am a D- shitty player at sc1 XD
coV
me too :D but im D
sTY_leZerG-eX
Wow this map is tight!!!
SiaBBo
This map sucks balls.
Kinosjourney
This map is awesome, but sadly too tight.
JungleTerrain
koreans know how to make pretty maps, but that's certainly not what maps are all about.

Map is not awesome. If you played PvT here, then you would be cursing the author of this map.
Nightmarjoo
lol they're green