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(4)Coyolxauhqui
Map ID: #3285
Author: ProTosS4EveR
Map Size: 128*128
Tileset: Twilight
Last Updated: 2008, 10, 15 17:57
Comments (17)
ProTosS4EveR
Coyolxauhqui is the aztec goddess of the Moon.
Originally, the main was sunken ground but i don't have right ramps to do that.
In this map, i tried a nat/3rdgas setup but it may be T>P because of the tightness of some areas. So i put 4 islands with gas to let protoss have some gas expos. Also made semi-buildable center to not favor terran too much.
nat is kinda open and the map may be T>Z
I don't know about PvZ
MorroW
to help pvt zvt you can put neutral buildings instead of mineral blocks at the island expansions.
4 zealot / 2 goon deals more dmg than 2tank / 4vult from a drop kinda meaning the islands slows terran down more.
very nice decoration and execution. the concept it self concirns me.
personally i would reduce area on the islands and increase main sizes so you could push the natural and the basicilia area back also. leaving us bigger middle and possible wider basicila ramps.
also another thing is to widen up the main choke so terran needs more than 1 barrack to block off. think about longinus.
LasTCursE
i hope P4E win this motm too the map is great
SiaBBo
I think muta harras is hard here?
ProTosS4EveR
i think it too, i can move the mineral formation a little but then the basilica will be closer. I would have to move everything as morrow said
Nightmarjoo
Can't say that I like it at all conceptually.
NastyMarine
This is a nice concept. But this definitely should be done on another Tileset
ProTosS4EveR
At origin, i made this map with space tileset but it's bad. I believe you want with jungle tileset. But i don't because it's overused
spinesheath
What's the problem with the tileset here? The only thing that might be better on a different tileset is the ramps, but imo they are ok.
Space is not needed because you only have a single buildable height level; you could use any terrain for that. Space is needed when you want 3 buildable height levels.
wider ramps, larger middle, probably better mineral formations, different islands
like/dislike? modified by MorroW
ProTosS4EveR
istn't 3rd gas too open?
i also dislike the island mineral formation, i think it would be more interesting if they are in the external side of the island. Easier harass and aggresive gameplay
SiaBBo
Well, 3rd gas may be too hard to zerg. :/
spinesheath
3rd gas obviously is a main base for z in zvt. Probably a nat in zvp, but maybe that's too hard, so main again in that case.
Nightmarjoo
It's a tight, linear, turtle map, with a pretty picture.
ProTosS4EveR
i just try new things
ProTosS4EveR
by the way, i don't understand how u can turtle
Nightmarjoo
Well let's see, you take your nat, and then take your third, and then sit there on 3gas.
Originally, the main was sunken ground but i don't have right ramps to do that.
In this map, i tried a nat/3rdgas setup but it may be T>P because of the tightness of some areas. So i put 4 islands with gas to let protoss have some gas expos. Also made semi-buildable center to not favor terran too much.
nat is kinda open and the map may be T>Z
I don't know about PvZ
4 zealot / 2 goon deals more dmg than 2tank / 4vult from a drop kinda meaning the islands slows terran down more.
very nice decoration and execution. the concept it self concirns me.
personally i would reduce area on the islands and increase main sizes so you could push the natural and the basicilia area back also. leaving us bigger middle and possible wider basicila ramps.
also another thing is to widen up the main choke so terran needs more than 1 barrack to block off. think about longinus.
Space is not needed because you only have a single buildable height level; you could use any terrain for that. Space is needed when you want 3 buildable height levels.
wider ramps, larger middle, probably better mineral formations, different islands
like/dislike?
modified by MorroW
i also dislike the island mineral formation, i think it would be more interesting if they are in the external side of the island. Easier harass and aggresive gameplay