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(2) Lime Light V1.1
Map ID: #3303
Author: 3.mZ)Plague
Map Size: 128*128
Tileset: Twilight
Last Updated: 2008, 10, 26 00:42
Comments (3)
3.mZ)Plague
ok this is an edited verson of old lime light. I played 1 of my buddies on this and he sugjested a few things to help it so here it is. The Briges should be bigger. all the space in the corners need to be used. the gas of nat is messing with ramp of main push that back. An over terran map need to fix it so its more ballanced cause of middle expo to tankable. So i fixed that from the image bellow.
3.mZ)Plague
so basicaly what do you guys think was it an improvment? how more can i improve it is it good or bad? any feedback would be good
SiaBBo
-Mains look weird.
-Natural is way too open. And you can't make missile turrets behind minerals and you can drop there.
-Expos are bad. Just set tanks to bridge and you get ur main's minerals, natural's min only's and gas expo's. Same with pvz so it's bad. Okay there is that little ramp but you should make it bigger. And it's ugly right now anyway.
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-Natural is way too open. And you can't make missile turrets behind minerals and you can drop there.
-Expos are bad. Just set tanks to bridge and you get ur main's minerals, natural's min only's and gas expo's. Same with pvz so it's bad. Okay there is that little ramp but you should make it bigger. And it's ugly right now anyway.
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