(2)King of the Abyss
Map ID: #335

Author: Travin
Map Size: 128*128
Tileset: Ice
Last Updated: 2007, 06, 11 23:16


Comments (17)
Travin
My blizzcon map #3

this map is a island map, but zerglings can enter the other main.
boongee
random zerg anyone?

:)
Travin
yeah :p but you can stack scv/probe through mineral wall to scout tho :]
panschk
when you say zerglings can enter other main, do you mean you can just send a control group there and they just go there, or you can sneak them past the blocking minerals with burrow and stuff?

The map actually looks quite interesting:)
boongee
I think the lings can just run through the mins like on Requiem
Travin
exactly, but when you do it on not ashworld you have to gayaround with doodads to make it work.
Listoric
floating rax rush ^^

well, this map is neat, but the distance between both bases seem to shout after a fast reaver drop or anything similar. Dunno if the rest of the map really get's into use :/
Travin
changes
connected expo below mains to other low ground
increased mineral blockade to 2000
decreased gas amount in main expo to 2000
added some doodads at the little space below mains and at some other spots
made 5 o clock exp and 8 equal at beeing sieiged from the islands beneath
Travin
i havent changed the ob v. yet tho
Travin
additional bug fixes
FrozenArbiter
Uploaded 2 replays of me and travin testing a couple of things, not real games just block test etc.
epidion
Heh, did you see what NaDa did to YellOw in game 2 on this map? It was awesome :).
Listoric
Yeah, awesome, just plain awesome ^^
SpoR[Mech]
Not only the fact how he displaced the infantry through the minerals by landing a barracks on them but soon after that he killed 2 lurkers with 2 firebats and 2 medics.
SpoR[Mech]
Nominate for PP 2005 for sure.
SpoR[Mech]
I just uploaded the rep here ^_- for everyone to see.
Deathman101
It bugs me it aint symmetrical