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(2)The Underworld
Map ID: #3361
Author: LasTCursE/Ag_Toss
Map Size: 128*128
Tileset: Ash
Last Updated: 2008, 11, 27 08:43
Comments (29)
SiaBBo
What LastCurse did?
I'm gonna comment map but not now. modified by SiaBBo
Testbug
mains are ridiculously small
LasTCursE
i'll try to make them bigger :) something else ?
SiaBBo
-Add more space behind natural so you can make missile turrets there.
-Too long path to middle I think. Terran can defend natural very easy with tanks on the main.
-Maybe delete some doodads so it is easier to walk around.
-You used space pretty well. It's not too big and it is 128x128 2 players map. GJ.
This is pretty good. Maybe I test it someday.
And even if i don't care about decoration I have to say this looks beautiful.< modified by SiaBBo
LasTCursE
thank you siabbo :)) i removed some doodads behind the nat now there is plase for 2 3 turrets and make the mains a little bit bigger.. but for this small corection do it need new pic ?
MorroW
zerg doesnt have a third gas, please learn this game t.t
SiaBBo
Actually I think zerg have a third gas. It can go corner or something. Think about longinus. It is hard to get it too. Zerg go to 3rd gas when it gets mutas out. So zerg muta harras terran and then go to gas.
LasTCursE
modified by LasTCursE
Nightmarjoo
Why isn't there an expo at 6?
SiaBBo
It comes way too tight?
Ag-Toss
nice
what's up with the 11-ish expo
NastyMarine
nice map. mains are way too small.
LasTCursE
try to put 6 baraks factory and starport +200 suplly and anything you will see that it have space enought :)
LasTCursE
they are little bit bigger than the picture btw ;]
NastyMarine
no there not bro. show me pic of the proper amount of economy and then I'll say your pro. right now it is a nuuuuuuuuuuuuuuuuuuuuuub mistake 100%
SiaBBo
Mains are like in that new promap. You have to build up. :b
LasTCursE
Quickpost this image to Myspace, Digg, Facebook, and others!
see :) modified by LasTCursE
NastyMarine
you call that ample?
i call it noob. sorry dude
you have a lovely map, but the mains are too tiny. that isnt nearly enuff room. oyu need like another 100 grids of space.
LasTCursE
i can't put more space without ruin the whole map sry :(
NastyMarine
ROFL............ you have a 128X128 2 player map, and your saying by making more space in hte main is going to ruin your map!?? LOLLLLLLLLLLLLLL
thats the most idiotic thing I've read in a long time.
You have a waste of space at 12 and 6 and your saying making more room for mains will hurt your map? FAIL
FAIL
SiaBBo
I get 14 factories there EASY.
Woedin
Looks nice, but I'll risk giving you my noob observations, (hehe).
Couldnt you make the min only, your nat and move it down a little, expand main to where natural is now, and put another expo at 6 and 12 (after moving that ravin out a tad? players would use more of the map as well. 6 and 12 look like an air unit expressway to me.
Most players I think prefer fat mains to tall ones, even if size wasnt an issue.
NastyMarine
LOLLLLLLLLLLLLLLLLLLLLL why did someone censor my post????????? What a bunch of fags
LasTCursE
woedin i don't like the idea but 10x any way ;)
LasTCursE
but i rly think about some expo in 6/12 (Think) modified by LasTCursE
SiaBBo
That cencor is bad. Why it doesn't delete whole comment?
LasTCursE
why you delete siabbo s comment :( < i didn't see what he wrote modified by LasTCursE modified by LasTCursE
Nightmarjoo
Feel free to argue about censored posts in a seperate thread, please keep comments directed to the map, and not full of flame. It's not the job of admins to edit out the more-flamed oriented parts of posts, easier to just censor whole thing. Please don't reference the past, the admins are trying to slowly take a more progressive role in cleaning up post quality.
Lastcurse the mains being too small is a fatal error. Do whatever is necessary to increase the size of the mains to an adequete amount, else you have no map.
My best suggestion would be to delete the nat, increase the size of the mains and replace the nat closer to the middle of the map. One way or another this will involve editing the 12/6 path. 12/6 needs an expo though, else I'd suggest just pushing the nat to the left/right, but since you can't kill 12/6 since it needs an expo, push the nat up/down to increase main size. I would delete the silly highground thing on the 12/6 paths to help make room, also they are silly and only complicate pathing needlessly.
Also, the shape of your mains is bad, which is part of the reason why you aren't using the space well enough, I dunno. Just mess with this until you have a better main. You can't leave it like this lol.
The picture you posted above only shows how small your mains are btw lol.
I'm gonna comment map but not now.
modified by SiaBBo
-Too long path to middle I think. Terran can defend natural very easy with tanks on the main.
-Maybe delete some doodads so it is easier to walk around.
-You used space pretty well. It's not too big and it is 128x128 2 players map. GJ.
This is pretty good. Maybe I test it someday.
And even if i don't care about decoration I have to say this looks beautiful.<
modified by SiaBBo
modified by LasTCursE
what's up with the 11-ish expo
see :)
modified by LasTCursE
i call it noob. sorry dude
you have a lovely map, but the mains are too tiny. that isnt nearly enuff room. oyu need like another 100 grids of space.
thats the most idiotic thing I've read in a long time.
You have a waste of space at 12 and 6 and your saying making more room for mains will hurt your map? FAIL
FAIL
Couldnt you make the min only, your nat and move it down a little, expand main to where natural is now, and put another expo at 6 and 12 (after moving that ravin out a tad? players would use more of the map as well. 6 and 12 look like an air unit expressway to me.
Most players I think prefer fat mains to tall ones, even if size wasnt an issue.
modified by LasTCursE
modified by LasTCursE
modified by LasTCursE
Lastcurse the mains being too small is a fatal error. Do whatever is necessary to increase the size of the mains to an adequete amount, else you have no map.
My best suggestion would be to delete the nat, increase the size of the mains and replace the nat closer to the middle of the map. One way or another this will involve editing the 12/6 path. 12/6 needs an expo though, else I'd suggest just pushing the nat to the left/right, but since you can't kill 12/6 since it needs an expo, push the nat up/down to increase main size. I would delete the silly highground thing on the 12/6 paths to help make room, also they are silly and only complicate pathing needlessly.
Also, the shape of your mains is bad, which is part of the reason why you aren't using the space well enough, I dunno. Just mess with this until you have a better main. You can't leave it like this lol.
The picture you posted above only shows how small your mains are btw lol.