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A brief guide to CREEP SPAWNERS (by Freakling)
(4)Pandora
Map ID: #3466
Author: Target
Map Size: 128*128
Tileset: Space
Last Updated: 2009, 01, 06 04:34
Comments (8)
jamssi
Natural is hard to defend.
LasTCursE
too hard ..
Target
Tried to fix it.
testbug
choke still too big.
to make a good choke, remember it should be possible for protoss to FE vs zerg.
take a look at maps Othello and Lobotomy, they needed a power generator to baance cannos vs zerglings.
Target
Would it help to just keep narrowing down the choke point? It would seem to kind of.. disassemble the map, if you know what I mean. It's probably just better to call it a good attempt, a learning experience, and to try again with something different =P.
Nightmarjoo
You could improve it by enlarging the main just past the nat ramp I think, maybe adding a neutral in addition, but you may be right. Very difficult to execute this nat well, I've tried it before. Even if you get the choke size fine without hurting anything else you'll still lack a good ovy spot.
XeLious
doood if nightmarjoo cant do it! EVERYONE ELSE CAN!
to make a good choke, remember it should be possible for protoss to FE vs zerg.
take a look at maps Othello and Lobotomy, they needed a power generator to baance cannos vs zerglings.