How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(0)Visual Jungle Ramps
Map ID: #3498
Author: Stickynote
Map Size: other
Tileset: Jungle
Last Updated: 2009, 08, 24 04:38
Comments (13)
Excalibur
Stickynote produced these ramps to be much better blended and more visually pleasing.
Testbug
i like the ones at the left.
did he test vision?
SiaBBo
One word: looks ugly, oh wait, that was two.
spinesheath
They are blended pretty nicely, but the physical properties don't match the ones of a normal ramp at all. It looks as if you could block the ramp with a single zergling, ling tight. Or at least with a zealot.
It's much too tight in the middle.
Excalibur
I'll report back to sticky and see if he'd like to fix them to be both blended and functional.
Falkoner
You guys obviously did not test any of these comments you are making, the ramp is only slightly more narrow than a normal ramp, compare:
His Ramp: http://img204.imageshack.us/img204/5291/rawr2ia2.png
vs.
Normal Ramp: http://img264.imageshack.us/img264/198/rawr4hq5.th.png
Also, the vision works just fine:
Vision: http://img101.imageshack.us/img101/6346/rawr3kn7.png
All of you guys' complaints could have easily been tested in under a minute in SCM Draft. modified by Falkoner
Excalibur
Falk is about right. It is a little narrow towards the middle but changing 1 tile could fix that.
stickynote
Compared to the other backwards jungle ramps, these are a lot less blocky.
JungleTerrain
I'd prefer a working ugly ramp rather than a natural looking, imbalanced, and glitchy ramp.
Quality over Vision appeal, imo.
JungleTerrain
I do admire the awesome blending with the environment w/e. These are a lot less blocky, and you spent some of your time on these, i appreciate that. :P
testbug
this ramps ae very good blended, and i wan't talking about "vision only" i mean the ground level bonus, where your dragoon is unable to hit a single marine.
remember python when you place your SCV in the ramp and your are near to the highground and you can't see anything! because there is a lowground square there! and it look like your zergling or SCV is blind xD
did he test vision?
It's much too tight in the middle.
His Ramp: http://img204.imageshack.us/img204/5291/rawr2ia2.png
vs.
Normal Ramp: http://img264.imageshack.us/img264/198/rawr4hq5.th.png
Also, the vision works just fine:
Vision: http://img101.imageshack.us/img101/6346/rawr3kn7.png
All of you guys' complaints could have easily been tested in under a minute in SCM Draft.
modified by Falkoner
Quality over Vision appeal, imo.
remember python when you place your SCV in the ramp and your are near to the highground and you can't see anything! because there is a lowground square there! and it look like your zergling or SCV is blind xD