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Map ID:
#3632
Author:
Map Size:
128*128
Tileset:
Space
Last Updated:
2009, 05, 07 09:12
Download Melee Version
Comments (7)
sWaGu
friend asked me to post this. i tried it and there are little path issues but other than that i think its good.
MorroW
u should edit 12 6 9 3 expoes so u cant expo in behind expo before u mine out the primary one, how it is now is just kinda messed up
so if u do as i say u got more of a logical concept
modified by MorroW
MorroW
u should really balance out the wallins at this map (in the main)
u will also have to rotate the natural minerals so they face against the edge so mutas have a chanse of harassment
u should fix all tank holes and such things
better deco and some unbuildable terrain is needed too
u gotta remove the geyser from the what-should-be-a-min-only outside the natural
add a mineral in the main base and remove 2 minerals in the what-will-become-a-min-only-if-u-want-the-map-to-become-good
move teals start location 2 hex down
move purples start location 3 hex down
not a horrible map. just horrible at the moment ;)
modified by MorroW
sWaGu
ill tell him. at least someone commented
MorroW
haha majority of ppls comments doesnt really impact the balance in the maps so u should be happy that one did ^.^
Nightmarjoo
woah this map is a mess :O
sWaGu
"can you tell me what the mess is besides what Morrow said?" said my friend
so if u do as i say u got more of a logical concept
modified by MorroW
u will also have to rotate the natural minerals so they face against the edge so mutas have a chanse of harassment
u should fix all tank holes and such things
better deco and some unbuildable terrain is needed too
u gotta remove the geyser from the what-should-be-a-min-only outside the natural
add a mineral in the main base and remove 2 minerals in the what-will-become-a-min-only-if-u-want-the-map-to-become-good
move teals start location 2 hex down
move purples start location 3 hex down
not a horrible map. just horrible at the moment ;)
modified by MorroW