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Map ID: #3738
Author: sWaGu
Map Size: other
Tileset: Twilight
Last Updated: 2009, 07, 14 07:16
Comments (9)
sWaGu
map size is 112x128
there is a 2000 gas in a corner of the main. to help a trapped zerg. the nat has 4000 gas. the xelnalga temples block comfortable troop movement so destroyin ghtem would allow you to move your troops around much more freely.
in this map i was hoping to make control of the higher ground more important
tktkvroom
ramp infront of nat looks to close i think cuz tanks can hold units in nat really ez with the high ground advantage
did u put null tiles under the crystals?
sWaGu
null tiles?
ill try to change the nat ramp thing
tktkvroom
null tiles u know the black tiles its so u dont mess up pathing cuz its unwalkable so units wont try to use that path
sWaGu
i see. i never knew that. ill try to do that. and the ramp thing its ok. it doesnt hurt any race too much. maybe zerg a bit. as i said controlling high ground is crucial modified by sWaGu
coV
Lol why is there another geyser at main?
sWaGu
to help zerg because the nat seems bad for zerg. and for any person that needs more gas faster i guess they could use it too
sTY_leZerG-eX
I actually like this map but I think that the min only and the 3rd gas expo, are 2 far away from players.
sWaGu
the gas expo in the main makes up for it kinda. and actually ingame the minonly is actually pretty close (not in the corner, the one above the main)
there is a 2000 gas in a corner of the main. to help a trapped zerg. the nat has 4000 gas. the xelnalga temples block comfortable troop movement so destroyin ghtem would allow you to move your troops around much more freely.
in this map i was hoping to make control of the higher ground more important
did u put null tiles under the crystals?
ill try to change the nat ramp thing
modified by sWaGu