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(2)Scathe
Map ID: #3795
Author: neobowman
Map Size: 128*96
Tileset: Twilight
Last Updated: 2009, 08, 27 23:56
Comments (7)
neobowman
I rushed the map slightly. Finished it while waiting for proleague finals Day 1. Forge FE is shown for both positions.
I'm thinking of adding a power generator to the backdoor ramp to stop a super fast ling runby before the gateway is down.
I've made it so that zealot spawns inbase even if gateway is placed in the wall-in position.
I have forgotten to test Terran wall-ins. I will do it soon enough.
Think I'll have to extend the ramps in the centre quite a bit. It's easy for Toss to counter if Terran just tries to push straight through the middle. modified by neobowman
NastyMarine
I like the layout a lot. The mains and backdoors could be reworked so you can add more flanking areas around the map
neobowman
Removed the lowground from middle layout because it was taking up too much space. I added stacked psi disrupters at the ramp. 5 psi disrupters stacked. More deco edits as well. modified by neobowman
coV
I don't like how that space in the corners are there.
High cliff in middle looks tight and small (unless you wanted it that way)
Nightmarjoo
eh, kinda bad imo, even for you =/
I can go into specifics if you want, but I think you probably know already why I think map is a mess. Map looks rushed, as you said.
larjarse
trends at bwmn= maps with backdoor hill with neutral & bloodbath-ish maps
sTY_leZerG-eX
I like the idea of the mains, but (2)...
I think u should make a similar ver of this but as (4) then that B cool.
I'm thinking of adding a power generator to the backdoor ramp to stop a super fast ling runby before the gateway is down.
I've made it so that zealot spawns inbase even if gateway is placed in the wall-in position.
I have forgotten to test Terran wall-ins. I will do it soon enough.
Think I'll have to extend the ramps in the centre quite a bit. It's easy for Toss to counter if Terran just tries to push straight through the middle.
modified by neobowman
modified by neobowman
High cliff in middle looks tight and small (unless you wanted it that way)
I can go into specifics if you want, but I think you probably know already why I think map is a mess. Map looks rushed, as you said.
I think u should make a similar ver of this but as (4) then that B cool.