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Map ID: #3854
Author: JMave
Map Size: 128*128
Tileset: Twilight
Last Updated: 2009, 09, 10 00:17
Comments (4)
JMave
Hi guys. This is a new map that I made and I actually need some help on the balancing issues.
Just to describe the map a little, the mains are linked backdoor to a third gas base and 2 stacked cores are blocking entrance to that backdoor.
The 12 and 6 oclock bases have the first 3 front minerals at 650 that when mined out, will unlock the other 3 minerals behind.
I know there's alot of balance issues in this map. Apparently, the pathing of this map seems fine. The scouting worker will not go onto the ramps when scouting.
Just to describe the map a little, the mains are linked backdoor to a third gas base and 2 stacked cores are blocking entrance to that backdoor.
The 12 and 6 oclock bases have the first 3 front minerals at 650 that when mined out, will unlock the other 3 minerals behind.
I know there's alot of balance issues in this map. Apparently, the pathing of this map seems fine. The scouting worker will not go onto the ramps when scouting.