How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)Infection0.1
Map ID: #3859
Author:
Map Size: 128*128
Tileset: Badlands
Last Updated: 2009, 09, 14 22:55
Comments (7)
sTY_leZerG-eX
OMG this is very nice, good idea, execution and love the rotational symmetry.
Only thing I don't like is the ramps they R very ugly, but u don't have a choice ik.
And what R those creep colonies 4 ??
coV
This is nice but looks tight and ramps look confusing.
Excalibur
Would be nicer on normal terrain.
tktkvroom
joel is always so annoying when he goes "ehh wasted space" "eww wasted space" "omg ur a noob wasted space"
& i usualy wanna just fly to his house knock down door & slap him in the face when he says this
but.....
this map has waaaaay to much wasted space.
also the layout seems sloppy & to tight
NastyMarine
wow, what an amazingly constructed map. very clever
NastyMarine
not being able to differentiate between what is a structure cliff and ramp is this map's downfall. If the badland tiles were just as good for customizable work like jungle or twilight then we wouldnt have this discussion (tk and coV's points). Because of these concerns, this map should be redone in jungle or twilight, or without the structure terrain altogether.
sTY_leZerG-eX
There R better ramps for that type of terrain any way :(
Only thing I don't like is the ramps they R very ugly, but u don't have a choice ik.
And what R those creep colonies 4 ??
& i usualy wanna just fly to his house knock down door & slap him in the face when he says this
but.....
this map has waaaaay to much wasted space.
also the layout seems sloppy & to tight