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(2)DeadSpace 0.98
Map ID: #3916
Author: LasTCursE
Map Size: 128*128
Tileset: Space
Last Updated: 2014, 03, 20 21:55
Comments (29)
sTY_leZerG-eX
WOA!!
This is awesome!
NastyMarine
yea this is an awesome fucking map
NastyMarine
perfect title too ^^
LasTCursE
does someone have a tile for low platform that's unwalkable like the ones for ice cuz spaming a ton of doodads looks kinda ugly :(
JungleTerrain
main to nat distance looks long
LasTCursE
Yeah i know that jungle..
frontliner
I really think that terran will own a;ll
sTY_leZerG-eX
Main 2 nat distance Is 2 long, but there is a simple solution to the problem.
In ur last 2 maps u have made very harass heavy mains, they are way to close to the edges, ik that there is turret/cannon space but even sow, I think players should have slight army movement room.
Note: They also have harass heavy nats.
Solution: Move the min lines closer :)
LasTCursE
How is it now ? modified by LasTCursE
sTY_leZerG-eX
Nice, much better.
Only thing I dont like is the doodad spam in the ares where u don't want units, I think u can come up with a better solution.
LasTCursE
if you read my prevous comments i already asked for a unwalkable tile raplacement if somebody has one like thoose for ICE :[
MorroW
i usually say ur maps sux hard
but this map got potential, ull have to do alot of fixes such as rotate the main base minerals left and things such as that tho
just ask me if u want any help or backup :)
LasTCursE
ofcourse :) what needs to be fixed :?
MorroW
MorroW
this is gonna make the map alot better and more balanced
sry about the text being blurry but u can read it if really try hard xd
basically u can see everything on the arrows of what i want to move and there r a few ramps who would be better of wider
also nats wallin is bad idea so make it unbuildable like the pic shows and these corner expoes need +2 minerals and get pushed to the corner
its alot to change but it wont change the concept too too much
i hope u can change this stuff tho and i hope u can do it well :p
LasTCursE
the 5 min only idea not gonna happend remember match point ? there was a min only in the same place there that nobody ever used and they scraped it.
I will move the main minerals closer but you have to say how much nex it's needed to move.
I will put 2 minerals in the 5 and 10'a clock expansion and may be move them upper but then i'll have to put more of the ugly doodad spam.. can you find a unwalkable low ground tile ?
The Center expansion why do i have to make them 1500?
The unwallable nat.. hmm.. may be :)
why to make the high ground ramp bigger? it already has a huge one next to it?
sTY_leZerG-eX
I agree with u LastCurse.
sTY_leZerG-eX
Bump
Talk + about this map, its just sooo good.
LasTCursE ic that u really like min blocks, u have added several in ur last 3 maps, I like min blocks 2 ;0
LasTCursE
yeah i love min blocks they are so awesome ^^
Arden(WoF)
I spent about 3 hours trying to make those lower backwards ramps work... I envy you.
sTY_leZerG-eX
Yeah its a great map, however i believe its very under rated.
Kinosjourney
This map is pretty cool, and those lowground ramps are fucking insane :D
I just don't like the mineral-only idea you did, forcing people to take the expansion from the other-side. Apart from that it's an amazing map, great job :)
SiaBBo
Looks tight?
ArcTimes
Why was this map bumped? It was Slabbo comment? a replay? an update?
This is awesome!
In ur last 2 maps u have made very harass heavy mains, they are way to close to the edges, ik that there is turret/cannon space but even sow, I think players should have slight army movement room.
Note: They also have harass heavy nats.
Solution: Move the min lines closer :)
modified by LasTCursE
Only thing I dont like is the doodad spam in the ares where u don't want units, I think u can come up with a better solution.
but this map got potential, ull have to do alot of fixes such as rotate the main base minerals left and things such as that tho
just ask me if u want any help or backup :)
sry about the text being blurry but u can read it if really try hard xd
basically u can see everything on the arrows of what i want to move and there r a few ramps who would be better of wider
also nats wallin is bad idea so make it unbuildable like the pic shows and these corner expoes need +2 minerals and get pushed to the corner
its alot to change but it wont change the concept too too much
i hope u can change this stuff tho and i hope u can do it well :p
I will move the main minerals closer but you have to say how much nex it's needed to move.
I will put 2 minerals in the 5 and 10'a clock expansion and may be move them upper but then i'll have to put more of the ugly doodad spam.. can you find a unwalkable low ground tile ?
The Center expansion why do i have to make them 1500?
The unwallable nat.. hmm.. may be :)
why to make the high ground ramp bigger? it already has a huge one next to it?
Talk + about this map, its just sooo good.
LasTCursE ic that u really like min blocks, u have added several in ur last 3 maps, I like min blocks 2 ;0
I just don't like the mineral-only idea you did, forcing people to take the expansion from the other-side. Apart from that it's an amazing map, great job :)
:D