How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)Aztec 1.0
Map ID: #398
Author: Djin)Xuul(
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 03, 06 02:37
Comments (5)
boongee
bottom right position can defend much easier than others
panschk
bottom left can defend well too. plus, bottom right has HUGE distance to travel to his natural, making it harder to defend it. Looks like a solid map overall, when all natural expansions are balanced out.
Djin)Xuul(
its impossible to balance, and thats okay for me... just remember LT with equal imbas ^^
little imbas are like the salt in the soup :]
Listoric
Interesting comment, even if i don't like to lose because of salt :P
anyway, as you say, it's hard to balance that now, you should have thought about it earlier, or, as you said, have it imbalanced as LT is.
Anyway, i like it. Looks more like a WC3 map the longer i look at the picture ;)
Arden(WoF)
It's map like these that bring me map to the good old days of Sc.. It has such a classic feel. Maybe somebody should clean it up a bit... fix the naturals and bases maybe... The decoration isn't amazingly superb, but it's comfortable... and I like it. Classic. modified by Arden(WoF)
little imbas are like the salt in the soup :]
anyway, as you say, it's hard to balance that now, you should have thought about it earlier, or, as you said, have it imbalanced as LT is.
Anyway, i like it. Looks more like a WC3 map the longer i look at the picture ;)
modified by Arden(WoF)