(2)Flux
Map ID: #4043

Author: Excalibur
Map Size: 128*128
Tileset: Space
Last Updated: 2010, 03, 01 00:09

Comments (7)
Excalibur
Details:
Mains
Mins: 8x2 stacks, 1000 ea.
Gas: 2x 2000

Nats
Mins: 7x2 stacks, 600 ea

Gas Nats
Mins: 7x2 stacks, 600 ea
Gas: 1x 5000
Block: 1x Stasis Cell

3rds
Mins: 6x2 stacks, 600 ea
Gas: 1x 5000

Min Onlys
Mins: 7x2 stacks, 600 ea

Islands
Mins: 6x2 stacks, 700 ea
Gas: 2x 2000
Block 2x2 Warp Gates

Deco unfinished.
sTY_leZerG-eX
lol what about ur map spear ?
I think u should finish the maps u post first because If u keep adding new ones...
Oh its a very bad habit, I should know - ^
Excalibur
Not posting a comment about the map you're commenting on is also a bad habit. :P

That's one thing I could never stand about this site: I'd get one of three things: no comments, useless comments, or off topic comments.
modified by Excalibur
neobowman
Oh man, the mains are huge. Whole map seems overly complicated I think. Shrink it down to 128x96 imo.

I think double gas might actually help Protoss against Zerg since they don't have to forge/fe. 1 base tech might be pretty good.
Excalibur
Considering the in-main cliff and the thin walls, I don't think its overly large. Then again I play T and have shitty building placement. I'm working on an update, redesigned the naturals.

128x96 version might work but my execution is god awful.
Aristocrat
Mains are larger than normal but not too big of a deal.

Why the sign doodads?

Are warp gates invincible? If they are then I see Z/T gaining unfair advantages.

P.S. As soon as I post this thread (http://www.staredit.net/topic/10100/) this map pops up; coincidence? :P
RaZt
Cool but map is way to large, for sure you can fit the idea in a smaller size