How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Crypt of the Wurms
Map ID: #4072
Author: Trooper
Map Size: other
Tileset: Jungle
Last Updated: 2010, 04, 09 21:02
Comments (10)
Trooper
Well its been a while from last time i posted or anyone posted a map so i made this sc2 like island map. the middle expo's minerals are at 2000 each representing the yellow high yield minerals. all the gas is 2500. so yeah tell me what you think.
sTY_leZerG-eX
Interesting, pretty interesting, remind me how do those eggs work ?
And I would definitely make one of those expos a min only.
What size is the map btw?
And I wold remove that ugly invincible crystal, and replace it with unwalkable titles covered up by some sprite doodads.
Ow and I would make 2 and 7 o'clock expos cliffable.
modified by sTY_leZerG-eX
LasTCursE
wtf is with the gas it's not SC 2!! make NORMAL maps..
When the galaxy editor is out, or may be i have to say IF it's out :D we will all make SC 2 maps and post them here or make an other site perchaps? :) modified by LasTCursE
Trooper
well zerg the eggs work with the 2 mineral patches when works click on the mineral patch behind it and float right through. the map is 128 by 112. and there is unwalkable tiles under the ugly spirit doodad of the invincible crystal.
sTY_leZerG-eX
Yes but the crystal is horrible !!
Remove it and ddd sprite doodads and doodads, so it looks more natural, right now it looks like u took th easy way out.
The crystal is a sprite unit, not a sprite doodad, open scmdraft an look for sprite doodads, they will do the trick.
x-species
SO fucking SHIT this is T map noob .......
Trooper
hmm someone is real friendly
JungleTerrain
this isn't starcraft 2.
NastyMarine
this reminds me of a no rush map :P
neobowman
Shuttle Corsair Templar Archon.
Speedshuttles to transport troops, corsairs against mutas and scourge, templar to storm, archons against lings, darchons to maelstrom and mc a drone and DTs as your main meatshield unit.
Maybe float factories to the high ground and pump vultures, while pumping tanks and dropships from the lowground. Transition into battlecruisers and science vessals late game.
Guardian devourer scourge muta? Seems pretty good. Maybe mass queens into broodlings and ultralisk drops.
And I would definitely make one of those expos a min only.
What size is the map btw?
And I wold remove that ugly invincible crystal, and replace it with unwalkable titles covered up by some sprite doodads.
Ow and I would make 2 and 7 o'clock expos cliffable.
modified by sTY_leZerG-eX
When the galaxy editor is out, or may be i have to say IF it's out :D we will all make SC 2 maps and post them here or make an other site perchaps? :)
modified by LasTCursE
Remove it and ddd sprite doodads and doodads, so it looks more natural, right now it looks like u took th easy way out.
The crystal is a sprite unit, not a sprite doodad, open scmdraft an look for sprite doodads, they will do the trick.
Speedshuttles to transport troops, corsairs against mutas and scourge, templar to storm, archons against lings, darchons to maelstrom and mc a drone and DTs as your main meatshield unit.
Maybe float factories to the high ground and pump vultures, while pumping tanks and dropships from the lowground. Transition into battlecruisers and science vessals late game.
Guardian devourer scourge muta? Seems pretty good. Maybe mass queens into broodlings and ultralisk drops.