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(2) Brumm
Map ID: #4143
Author: x-species
Map Size: 128*128
Tileset: Ice
Last Updated: 2011, 01, 03 16:27
Comments (16)
x-species
is still betaa will fix it but idea is cool what think guys ?
coV
finish your other maps...and why is your nat always so open
sTY_leZerG-eX
Yeah man u keep making new and newer maps but never update :(
Map is nice tough I have a map that resembles this 1 (Not uploaded yet tho)
So maybe thats why I like it :D
x-species
but my maps are almost finished :D i have 3 finished maps and play on them everyday in iccup :) and nat is not always open cov but now is open :D
LasTCursE
This looks cool =]
x-species
tell me what need to fix please guys :D
LasTCursE
I imagine most games here like this
x-species
and this is ok ?
LasTCursE
well if you perfer some games with no battles yes xD modified by LasTCursE
SiaBBo
Natural is unbelievable hard to defend. I mean really, you really have to work with that. TvZ = Terran comes marinemedic rush and it's gg. Zerg can't spread Sunkens to both sides. PvZ = zerg comes early Hydras or Lings.
And that Xel' Naga Temple is sooo bad there. The natural is already way too hard to defend, and still you make another way to the main. I mean really? This will make TvZ and PvZ even more harder. Marines or Lings/Hydras can destroy that Temple, if Zerg/Protoss would get more defense on natural.
Because the distances of mains are still pretty long, this map will never get long games. If population goes over 100 to both players and Player 1 attacks on right, Player 2 will just attack left.
x-species
ok easy to fix :)
x-species
i small the chokes and fix some bugs
Gnom
still much "unused" (or better said: place, that could have been used better) space, isnt there?
x_species
give me picture to see what need to fix ;]
freakling
I don't know...
Make a new map?
Nightmarjoo
(2)128x128
even paths
useless neutral
You're getting better at general execution, but still doing silly things like those I mentioned above.
Map is nice tough I have a map that resembles this 1 (Not uploaded yet tho)
So maybe thats why I like it :D
modified by LasTCursE
And that Xel' Naga Temple is sooo bad there. The natural is already way too hard to defend, and still you make another way to the main. I mean really? This will make TvZ and PvZ even more harder. Marines or Lings/Hydras can destroy that Temple, if Zerg/Protoss would get more defense on natural.
Because the distances of mains are still pretty long, this map will never get long games. If population goes over 100 to both players and Player 1 attacks on right, Player 2 will just attack left.
Make a new map?
even paths
useless neutral
You're getting better at general execution, but still doing silly things like those I mentioned above.