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(2)Aztec Templing
Map ID: #4168
Author: SiaBBo
Map Size: 96*128
Tileset: Jungle
Last Updated: 2010, 08, 14 18:16
Comments (18)
SiaBBo
Trololol, new map again! Double gasses are 2500 both. Comments and suggestions are highly welcome!
ProTosS4EveR
azzzztec something? no it's not my map :)
x-species
i agree it but so litle space to build and put more jungle ;0
SiaBBo
-Mains are now bigger. modified by SiaBBo
JungleTerrain
my dog is pregnant
gnom
TrololoLOL!
Actually, not enough space to build on.. like everyone said ^^
I suggest doing something with the middle expos, thatll do it i think.
SiaBBo
http://img8.imageshack.us/f/buildinga.jpg
Looks like you have enough space to build.. modified by SiaBBo
Kinosjourney
That's more space then needed even, i personally love small tight bases :)
Gnom
No Terran would line up his Facs like this ^^ but anyways, i'm not referring to the mains..
SiaBBo
Ofcourse he would, if he would have to. ^^
sTY_leZerG-eX
I dont like this one, nat 2 nat seems way to close
SiaBBo
Can't agree with that. It's actually kinda fine. And some promaps have similiar distance too.
Gnom
If you'd only put some path blockers in the middle.. :]
SiaBBo
I really don't understand whine "nat to nat way too close". Really? What about Ride of Valkyries? There were no problems with that.
Nightmarjoo
It's weird ._.
See if you can remove the broken cliff, particularly behind the nat, I feel it's wasting space.
The big ridge by the corner is imo too large, and is a sign of awkward space management. Shrinking it won't really help, and pulling the expo towards the center will just leave wasted space. No suggestions on how to fix this. It would probably require remaking the map anyway. Likewise I feel the min only has too much space. Er, and it probably should have gas. This would make it too close to the corner expo, which points out another problem. That part of the map is a mess =/ Again, no suggestions, sorry.
Nat cliff is too spacious. Most of that is useless, you only need a little bit of room for tanks to shoot the workers and stay out of range. The distance between the cliff and minerals makes lurker and storm drops from there somewhat less effective than it ought to be. You could shrink it by pulling the nat towards the top/bottom of map, which would alleviate any problems caused by the nats being "too close".
I like the main/nat/3rd/side-path, but everything else seems kind of messy.
I don't think I like the double gas.
Decoration could be better ._.
SiaBBo
Kinda lol'd when someone is trolling with rating.
Kinosjourney
@SiaBBo
Ride of Valkyries was structured in another way so the short distances didn't matter. People would take the long route (up on the high basillica) to get better army positioning. A-moving from nat to nat on RoV is dumb.
SiaBBo
Early games you just move units nat to nat in RoV. Lategames you, yes, stay on basilica. And in this map you stay on your ramp.
modified by SiaBBo
Actually, not enough space to build on.. like everyone said ^^
I suggest doing something with the middle expos, thatll do it i think.
Looks like you have enough space to build..
modified by SiaBBo
See if you can remove the broken cliff, particularly behind the nat, I feel it's wasting space.
The big ridge by the corner is imo too large, and is a sign of awkward space management. Shrinking it won't really help, and pulling the expo towards the center will just leave wasted space. No suggestions on how to fix this. It would probably require remaking the map anyway. Likewise I feel the min only has too much space. Er, and it probably should have gas. This would make it too close to the corner expo, which points out another problem. That part of the map is a mess =/ Again, no suggestions, sorry.
Nat cliff is too spacious. Most of that is useless, you only need a little bit of room for tanks to shoot the workers and stay out of range. The distance between the cliff and minerals makes lurker and storm drops from there somewhat less effective than it ought to be. You could shrink it by pulling the nat towards the top/bottom of map, which would alleviate any problems caused by the nats being "too close".
I like the main/nat/3rd/side-path, but everything else seems kind of messy.
I don't think I like the double gas.
Decoration could be better ._.
Ride of Valkyries was structured in another way so the short distances didn't matter. People would take the long route (up on the high basillica) to get better army positioning. A-moving from nat to nat on RoV is dumb.