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(2)Sheltered Valley
Map ID: #4186
Author: K_A
Map Size: 96*96
Tileset: Jungle
Last Updated: 2010, 09, 17 05:03
Comments (13)
K_A
Pretty self explanatory map.
LasTCursE
well at least is better than the last ones :p reminds me of one of my very first maps
K_A
Good use of small maps space imo :)
I tried not to overkill on the expos.
3FFA
damn K_A u actually made a good map >_< Now K_A ur next mission is to get good at playing these maps READ UP! :D
Kinosjourney
Tight, bad mineral lines. Might be fun to play though as i like maps with this concept.
x-species
is Like Terran defense :D lol :D
JungleTerrain
i hate these kind of maps :P
There might be a path issue just from the fact that the road main to main is too complicated for the computer ai.
The mineral lines suck in the mains and in the naturals, primarily, because they mine so bad.
There is also gas issue, and getting a 3rd gas is close to impossible. Also, if zerg were to 2hatch muta, it's muta harass would be pretty strong behind the natural, since there is almost no space for turrets and the minerals are so close to the wall.
Also the decoration is lame.
JungleTerrain
and the ramps suck too
K_A
There isn't a path issue.
Sidenote: Everyone seems to be talking about mineral lines?
I'm a noob when it comes to melee maps and I would like to know exactly what that means.
Could someone explain this?
And you're supposed to take the expo adjacent to your natural, not the one on the other side of the map.
(Also protects from mutalisk harrassment) modified by K_A
K_A
Kinosjourney, HOW IN THE WORLD IS THIS MAP TOO TIGHT?!?!?!?!?!?!?
JungleTerrain
Try to copy the mineral formations from proleague maps, because they usually mine pretty well.
And also, check the ARTICLES section on the right of the page to learn what balances match ups and gas issue and all these other basic things.
--------------->
And i think Kinosjourney means more that there is only one path main2main, and since the path is not wide enough to allow adequate flanking, especially in a battle between 2 maxed armies, one protoss, one terran, this is what makes the map "too tight".
K_A
ty ^.^
JungleTerrain
The update was good, but i believe you can do much more with this map :P
I tried not to overkill on the expos.
There might be a path issue just from the fact that the road main to main is too complicated for the computer ai.
The mineral lines suck in the mains and in the naturals, primarily, because they mine so bad.
There is also gas issue, and getting a 3rd gas is close to impossible. Also, if zerg were to 2hatch muta, it's muta harass would be pretty strong behind the natural, since there is almost no space for turrets and the minerals are so close to the wall.
Also the decoration is lame.
Sidenote: Everyone seems to be talking about mineral lines?
I'm a noob when it comes to melee maps and I would like to know exactly what that means.
Could someone explain this?
And you're supposed to take the expo adjacent to your natural, not the one on the other side of the map.
(Also protects from mutalisk harrassment)
modified by K_A
And also, check the ARTICLES section on the right of the page to learn what balances match ups and gas issue and all these other basic things.
--------------->
And i think Kinosjourney means more that there is only one path main2main, and since the path is not wide enough to allow adequate flanking, especially in a battle between 2 maxed armies, one protoss, one terran, this is what makes the map "too tight".