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(4)Iota Outlands
Map ID: #4208
Author: Phobic
Map Size: 128*128
Tileset: Jungle
Last Updated: 2011, 03, 21 03:31
Comments (14)
Gnom
Wow im not sure wether to like or not to like that mineral entrance thingy..
though i like the concept, the natural will be target or terrible early harras, in form of T pushing 2 fac or powergoon, i dont know.
also: proxy rax anyone? :P
And one question: is this supposed to bve for 2on2? or 1on1on1on1? or even both? :)
Phobic
Crticisim, Recomendations, and Comments would be highly desired.
K_A
-Download broken
-Cool center Me likes
-Confusing mineral blockage I'm not sure if I'm supposed to open the ramp to get to my expo or not O.o
I'm guessing early wall -> expand and defend both openings - after that almost impossible to expand unless opponent is going crazy with defense.
-Difficulty expanding is a negative for zerg.
-BTW i had a hard time finding bad stuff so gj!
Phobic
Download now works(for me at least).
K_A
Yup it works now.
Kinosjourney
Cool map :D
SiaBBo
Why you have 2 gasses at main? How much is the mineral block at the ramp? Mineral wall feels still pretty stupid and doesn't really have anything to do in gameplay.
Minonly is way, way, way too open. Overall, this looks pretty boring. :/
phobic
One of the geysers(bottom on all) is depleted
Early beta map, was seeing how a few ideas I had would play out
The mineral wall allows the choke to be opened to a larger choke.
The mineral on the ramp is 8 so walling the main choke wont prevent an (enemy)scout[Yay zerg] but will still provide a choke that 1 zealot can block
I do agree the min-only is very open, I'm gonna confine it
K_A
Heh heh AI is so dumb it expanded between the minonly and the blockage :D
phobic
Been trying to fix the min-onlies.
On a side note what is the best image hosting site to use in conjunction with this website? modified by Freakling
Phobic
Okay now I just got that bullshit settled heres an edit. I modified the main chokes so that the main can be walled better. I did alot of deco work and basicaly made a giant fixerup edit. modified by Phobic
Freakling
I fixed that rat-tail of modification notifiers :D
Phobic
Feel like I could use some comments on the recent edit plz. And I didn't do what I had thought of doing in the post a little above this one so be sure to check the top most picture and refresh !! modified by Phobic
sTY_leZerG-eX
First glance.. I like it, Im really digging the mains choke.
How ever:
I hate those weird min onlys they look terrible, try something different IMO, some fresh idea.
I also really dislike the mineral and gas positionings on the 3rd gas expo.
though i like the concept, the natural will be target or terrible early harras, in form of T pushing 2 fac or powergoon, i dont know.
also: proxy rax anyone? :P
And one question: is this supposed to bve for 2on2? or 1on1on1on1? or even both? :)
-Cool center Me likes
-Confusing mineral blockage I'm not sure if I'm supposed to open the ramp to get to my expo or not O.o
I'm guessing early wall -> expand and defend both openings - after that almost impossible to expand unless opponent is going crazy with defense.
-Difficulty expanding is a negative for zerg.
-BTW i had a hard time finding bad stuff so gj!
Minonly is way, way, way too open. Overall, this looks pretty boring. :/
Early beta map, was seeing how a few ideas I had would play out
The mineral wall allows the choke to be opened to a larger choke.
The mineral on the ramp is 8 so walling the main choke wont prevent an (enemy)scout[Yay zerg] but will still provide a choke that 1 zealot can block
I do agree the min-only is very open, I'm gonna confine it
Been trying to fix the min-onlies.
On a side note what is the best image hosting site to use in conjunction with this website?
modified by Freakling
modified by Phobic
modified by Phobic
How ever:
I hate those weird min onlys they look terrible, try something different IMO, some fresh idea.
I also really dislike the mineral and gas positionings on the 3rd gas expo.