(2)Metropolis 1.101
Map ID: #4236

Author: CrystalDrag
Map Size: 128*96
Tileset: Space
Last Updated: 2011, 01, 18 17:30

Comments (22)
crystaldrag
This my first time posting map..

2' and 8' have 1000 Min 3000 Gas

10' and 4' have 2nd Gas under Temple

BackDoor has 48 Mins to block little units, And a temple to block bigger Units.

Comment for imbalances etc. plz ㅅ.ㅅ
SiaBBo
Hmm.. pretty nice actually. I may write about some things later but overall it looks pretty good.
Phobic
You can still build a gas mining building when there is a building on top of a geyser. You can also mine from it to. Fix the download. From what I can see the corner expo thirds looks a little too easy to protect. The map looks a bit tight. Also I like the HBRish nats
modified by Phobic
crystaldrag
I've already checked the gas on the double, its impossible to mine from it, the SCV that auto mines from it once constructed stays out of it. How should i make the 3rd to be more open ?
Phobic
Really? I explored this concept a while ago and couln't get that too happen, GJ.
Phobic
Theres no need to protect maps here, theres 0 chance of any map theft. It's also better to provide an unprotected copy so other mappers can open it up and take a closer look to help you.
crystaldrag
Hmm Alrite
Phobic
I'm not really experienced enough to help you any more but I would like to welcome you to bwmaps, we've seen a decline in active users and appreciate your company!!!
freakling
Blocking a gas is trivial. Just make sure the collision box of the blocking building overlaps the collision box of the geyser at all four sides.
Phobic
Ohh I was trying to place the building while having Stick to grid active, wich makes the temple just a little too small, thanks. :D :D :D :D :D :D :D :D
Kinosjourney
Nice first mapping attempt, it looks playable.

However, you have alot of wasted space (top left, bottom right, 6 and 7 o'clock) that you should try to avoid in your new maps since i dont think you can fix them in this one without completely remaking it.
crystaldrag
I changed the layout a bit here
---------------------------------------
Made some ramps / entrances to third wider (Phobic)
Made the 4th and Double Smaller
Moved the Mineral only So units could pass better without worker interference
Created a third entrance Trojan Gates, once both broken not even ghosts can pass through
freakling
Troy gates don't work correctly. You can rebuilt on the right geysers.
crystaldrag
hmmm i will fix that
crystaldrag
Troy Gates being fixed
modified by crystaldrag
crystaldrag
>.< i cant get the gates rite, can someone fix and send to my email?.. crystaldrag1337@gmail.com
freakling
The top left subtile of the tile under the top left edge of the geyser has to be unpassable and the overall unpassable area this subtile belongs to should be more than 1 or 2 subtiles in most cases.
modified by freakling
crystaldrag
Troy Gates work now, thx Freakling
freakling
Yeah, but you way to much unwalkable terrain in there now. It's awkward for big units, especially Ultralisks.
crystaldrag
Mhm i was testing gates with Dragoons, they have a bit of trouble getting though. However, by the time Z techs to ultra i doubt if it will still be open for Z to send in massive amounts of ultras. . . I am thinking that these will be used until the Double gas is getting destroyed, allowing mining units to retreat to main, then destroying assimulators.
freakling
It also applies to goons, vutlures, tanks, lurkers...

Just remove the unneeded umwalkable tiles and spread the assimilators furter apart vertically (but still blocking lings, of course).
crystaldrag
Hmm fixed it lings cant pass O.o