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A brief guide to CREEP SPAWNERS (by Freakling)
(4)Lucid Dream
Map ID: #4240
Author: Freakling
Map Size: 128*128
Tileset: Twilight
Last Updated: 2011, 08, 24 21:49
Comments (58)
freakling
Just a little preview of what I am working at at the moment...
Criticism on layout is welcome, complaints about lack of deco or whatever are autofail... modified by freakling
crystaldrag
DL broken
freakling
OMG why would you download it in this state...
crystaldrag
So i can look closer. O.o
Nightmarjoo
I absolutely love it so far. I hope the creep doesn't interfere with walling the ramp though. The mains' shape is a little ugly atm.
I might be forced to write up all the pending MOTMs just so I can post this as motm once you finish it :O
Please finish and perfect it!
Nightmarjoo
also, deco sucks
Kinosjourney
Sick map :D
ProTosS4EveR
i think that all the area around the 3rd gas is way too tight, you can't stop a push in the a decent way there
freakling
Wow... Marjoo "absolutely loves" one of my maps O_o. But he's fail now, so maybe I shouldn't listen :P
The creep has the same mechanics as on Outland, btw, so it won't interfere with Toss or Terran wallin - for the simp0le reason that there won't be no creep.
For Zerg however it allows two hatch builds and to take the Nat before the minonly and still be able to defend the ranp with sunkens.
P4E hit the Nail on the head, however. The main reason why I am posting this now is that I have a feeling that a terran push through that tight sunken ground path could be nearliy unstopable.
I could just give up the idea of a backdoor to the minonly or put the 3rd directly at the backdoor, but with already easily defended Nat and minonly both solutions would bring the map closer to ugly turtle land... modified by freakling
SiaBBo
I like red's main.
Haha, funny guy... modified by freakling
LasTCursE
damn love this map :P can't wait to see it finished :D
poooooli
plz make a rmk of the map of starcraft 2 extincion to starcraft broodwar plz the map its awesome but needs in the stracraft 1 plz make
K_A
I like what ur doing with the mains :D
freakling
Just a rough idea of how to overhaul the 3rds. Needs some tweaks, of course: [image take out] modified by Freakling
freakling
...Bump...
Oh, come on - no opinions?
Phobic
The area your placing the third in seems tight.
The area outside of the main directed towards middle of map where dirt meets crushed rock seems OPEN and the sunken pit areas seem TIGHT. It might be easier and more contributing to the flow of the map to place the third after you take some of the OPEN and give it to the TIGHT.
To illustrate my point:
It just dosn't seem like there is enough room for a third AND a path with the layout you have without it being akward
BTW I love the main nat min-only setup you have modified by Phobic
Gnom
And freakling goes
modified by Gnom
Gnom
Oh, sry, wasn't ment to disturb at all, just to force a smile on you mapper minds. ;)
As to the map I'd agree with Phobic;
the 3rds look weird like this, though i really like that concept of your middle to north|south|west|east!
the thing you suggested in your previous post is great, but the paths are so different (differing from player to player)..
if you could just transfer that to the other 3rds?
freakling
Of course I'd redo all the 3rds...
Phobic
It's the area your trying to place the 3rd in that is the problem, not the 3rd its self.
freakling
There's no other possible area where you could place a 3rd and also there's nothing one could reasonably do with that space but put an expansion there O_o
Phobic
Innovate your map!!!!
RaZt
Get the expo in the middle OUT! and... you are loosing your touch...
K_A
You might just need to redo the whole thing....
freakling
Lolwhat? Loosing my touch O_o
Here's a touch of my personal pink for you...
K_A
That looks a lot better. The mains are still big enough too.
Is the pathing messed up? modified by K_A
LasTCursE
Definetly wins the contest of weird looking pictures :D
Kinosjourney
I really don't like how the map turned out :(
Gnom
Did you ever try lucid dreaming? Its a fascinating issue..
Nightmarjoo
I don't like the neutrals (the eggs)
Freakling
All of them or just certain some? modified by Freakling
LasTCursE
All of them.. they are weird,tight and have strange gas placement :D
(i on the other hand like this map alot tho^^) modified by LasTCursE
Freakling
What the heck are you talking about?!
LasTCursE
THE NATS modified by LasTCursE
Freakling
weird - ibviously non-standard...
tight - how much space would you want - and what for?
strange gas - define "strange"
jamssi
Fix download.
Fixed, observer version coming soon... modified by Freakling
SkyHigh
1 Map looks to tight.
2 Map is good looking.
3 Path issue?
4 Positional IMBA
Freakling
1 Tight but not linear and rather open in every spot. So there's still a lot of room to flanc
2 ...
3 I could move the tight ramps a bit towards the edges. I'll also remove most or all of the eggs.
4 How?
crystaldrag
Min only can be sieged from behind the back of the eggs. o.o
sTY_leZerG-eX
I have not read maps comments, but is there bath issue on this thing?
If there is not, I think the map is kick ass!
Freakling
Update coming ... some time in the future ... Will remove all the egg stuff and move minonly backdoors a bit...
Phobic
Nice edit
Only thing I would say now is that the middle expo looks kinda funky.
modified by Phobic
Freakling
Er... NOT an edit?
Phobic
Yea but from my last comment theres been one, I must have missed it.
Crimson)S(hadow
lings can pass through the bottom part of the egg wall in the middle, and nowhere else
JungleTerrain
I don't like the name of this map cuz it makes me think of wet dreams
Freakling
So that's what you use lucid dreaming for... Interesting to know. modified by Freakling
JungleTerrain
no, because it happens subconsciously.
Freakling
I thought the whole point of lucid dreaming is to overcome those subconcious bastards...
CrystalDrag
Err... is it just me, or did the arbiter and eggs magically dissapear?..
Phobic
I like this alot more without the arbs and eggs
JungleTerrain
I don't like your inverted high dirt ramps you have in this map, freakling. They look ugly, imo.
CrystalDrag
Freakling does whatever he wants with ramps :D
Crimson)S(hadow
i'd like this map more if they didn't have eggs or arbs too, but they're still in the map if you DL it
LasTCursE
This map's awesome but the middle is too tight
Freakling
UPDATE:
=======
- removed all egg walls
- opened up middle pathes a bit
- added observer version with a little lullaby
CrystalDrag
Lol if players fall asleep ^^
Freakling
There's also some trademark zergling scream at the end of it, that should wake them up.
Criticism on layout is welcome, complaints about lack of deco or whatever are autofail...
modified by freakling
I might be forced to write up all the pending MOTMs just so I can post this as motm once you finish it :O
Please finish and perfect it!
The creep has the same mechanics as on Outland, btw, so it won't interfere with Toss or Terran wallin - for the simp0le reason that there won't be no creep.
For Zerg however it allows two hatch builds and to take the Nat before the minonly and still be able to defend the ranp with sunkens.
P4E hit the Nail on the head, however. The main reason why I am posting this now is that I have a feeling that a terran push through that tight sunken ground path could be nearliy unstopable.
I could just give up the idea of a backdoor to the minonly or put the 3rd directly at the backdoor, but with already easily defended Nat and minonly both solutions would bring the map closer to ugly turtle land...
modified by freakling
Haha, funny guy...
modified by freakling
[image take out]
modified by Freakling
Oh, come on - no opinions?
The area outside of the main directed towards middle of map where dirt meets crushed rock seems OPEN and the sunken pit areas seem TIGHT. It might be easier and more contributing to the flow of the map to place the third after you take some of the OPEN and give it to the TIGHT.
To illustrate my point:
It just dosn't seem like there is enough room for a third AND a path with the layout you have without it being akward
BTW I love the main nat min-only setup you have
modified by Phobic
modified by Gnom
As to the map I'd agree with Phobic;
the 3rds look weird like this, though i really like that concept of your middle to north|south|west|east!
the thing you suggested in your previous post is great, but the paths are so different (differing from player to player)..
if you could just transfer that to the other 3rds?
Here's a touch of my personal pink for you...
Is the pathing messed up?
modified by K_A
modified by Freakling
(i on the other hand like this map alot tho^^)
modified by LasTCursE
modified by LasTCursE
tight - how much space would you want - and what for?
strange gas - define "strange"
Fixed, observer version coming soon...
modified by Freakling
2 Map is good looking.
3 Path issue?
4 Positional IMBA
2 ...
3 I could move the tight ramps a bit towards the edges. I'll also remove most or all of the eggs.
4 How?
If there is not, I think the map is kick ass!
Only thing I would say now is that the middle expo looks kinda funky.
modified by Phobic
modified by Freakling
=======
- removed all egg walls
- opened up middle pathes a bit
- added observer version with a little lullaby