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A brief guide to CREEP SPAWNERS (by Freakling)
(4)Ice Mountain 0.000
Map ID: #4311
Author: CrystalDrag
Map Size: 128*128
Tileset: Ice
Last Updated: 2011, 04, 18 20:03
Comments (9)
crystaldrag
Jes. I know this hase been tried many times but have failed epicly. But i think this is oki.
Chose ice for lezerg. o.O
Thx Lastcurse 4 ur ramps
Other attempt(s)
http://www.panschk.de/mappage/comments.php?mapid=1427 modified by crystaldrag
LasTCursE
nice map i like it :)
sTY_leZerG-eX
I like it, but it reminds me of my maps (4)Fleur-De-Lis and (4)The_Masc (Although clearly different)
I would prefer the map to be rotational symmetry..
crystaldrag
Jes i would prefer that too. But i am farrr too lazy to do it, sry >:O Mayb later i might try rotation, but is there a problem with X-Y-XY?
modified by crystaldrag
Freakling
Yeah, it just doesn't work out. Radnom unit blindness and miss chance is just a nono on a melee map.
crystaldrag
Jea me know freakling. But those pyramid maps with 7 layers with crappy ramps were pissing me off. O_O
Freakling
So you did another one that uses a bit more sophisticated maping technics :P
crystaldrag
Basically, Jes :) I think it looks better too imo
Freakling
You know what's funny? This is more or less exactly like something I was working on years ago, only that it was an 8p teamplay map and instead of the CC it had a high yield (50000) stacked mineral only in the middle...
Chose ice for lezerg. o.O
Thx Lastcurse 4 ur ramps
Other attempt(s)
http://www.panschk.de/mappage/comments.php?mapid=1427
modified by crystaldrag
I would prefer the map to be rotational symmetry..
modified by crystaldrag