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A brief guide to CREEP SPAWNERS (by Freakling)
(3)Triforce
Map ID: #4358
Author: Rescue[Zam] and CrystalDrag
Map Size: 128*128
Tileset: Jungle
Last Updated: 2011, 07, 03 00:39
Comments (34)
Freakling
Another Crystal map?
Looks like everything should have been rotated a bit clockwise and the expos in the NE corner should be closer to the edge.
Phobic
Map:Good
Picture:Bad
And by picture I mean the triforce image not the quality of the jpeg modified by Phobic
CrystalDrag
What makes you think this is mine?
My Pictures are better.
Phobic
Possibly x-species.
Doesnt have the flavor most other mappers on the site give it.
CrystalDrag
x species doesnt make maps.
Phobic
13 maps down in the newest updates section.
LasTCursE
I think it's crystal cuz he dosen't deny it :
(could be lezerg tho he has similar decoration style)
ProTosS4EveR
for a second i thought it was a remake from my sc2 map xD
crystaldrag
So you thinks its mine just cause of the decoration?
LasTCursE
yeah i'm most definetly sure it's yours
P4e yeah that was the first thing that crossed my mind too xD modified by LasTCursE
Freakling
Decoration is like a fingerprint :D
Kinosjourney
Lots of ugly terrain, though the concept is really good and the terrain can easily be fixed. Good job whoever made it :)
x-species
i still make maps but don't upload them ;pp this one it's like one of my maps
LasTCursE
this last comment adds x-species to the poll with a 10% guees of being his map
82% crystal
8% lezerg
Phobic
Now that I look at it deeper this is a crystaldrag. X-species is still overdue for one of those really good maps he pops out once in a while. The deco he put in the water was a dead give away though. I would be very suprised if this was lezerg.
CrystalDrag
Lmao....
Phobic got it anyway first time,
"13 maps down in the newest updates section."
So i think this is a better 3 player map than last one :)
About the map, the min onlies are all 1000
one patch at each nat is 500,
The rest are all standard.
All Gas standard.
1250 doodads :) Crashed my SCMdraft when i did select all.
Walling at main choke is one rax one depot
walling at main choke is one gate one forge and one or two zealots/probes for the entrance.
Ramp from the third to fourth can be blocked with 4 pylons to stop vultures
modified by CrystalDrag
Phobic
I feel if you make the actual image of the triforce a little smaller you can fit it in better AND make it look better. btw zelda :D
CrystalDrag
o.o What about zelda
LasTCursE
I should get promoted to map detective ^^
CrystalDrag
Nonon you shouldnt. =-=
Its only cause freakling has that magical device that tells him whenever i post a map unidentified.
Anyone notice i tend to post maps that have a different tileset than the most commonly used in the newest updates? modified by CrystalDrag
Freakling
Apart from being logged in and doing updates on your own maps being a dead giveaway - your deco style is unambiguous, though LeZerg's has some resemblance.
crystaldrag
:P Lol kk
This three player alrite? modified by crystaldrag
Freakling
My comment is ^^up there^^ somewhere. It's more like a remake, however, so I don't know if you'd bother.
I'd also say that, similat to the current Grains, 3rd and 4th are too close together, epsecially because the minonly is eqully close-by.
Phobic
God I love the Windows 7 paint :D
Red - is what I would do to fix the problem fFreakling adressed.
Yellow - Make sure these ramps are all the same size.
Orange - Make these ramps smaller for more complex gameplay
Lavender - Possibly add a drop spot above the natural. This map is a snore fest and it needs something less standard.
Blue - Possibly make some sorta high water spots. The area just feels wayyyyy to open and this aint python.
CrystalDrag
nyah nyah did everything up there.
The sprites on the cliff is to hid the ugly straight lines i had to use so hydras could harrass the mineral lines.
Added a regular ramp in between original 2 ramps each side :)
Phobic
Definatly made gameplay better. Was too linear before. GJ.
I am under the assumption that my advice is usually good and sound since no one challenges me. Not even a precautionary "wait if u do X than you might end up doing Y". Makes me on edge because there's a very small chance all of my advice is unarguable or perfect :O. modified by Phobic
crystaldrag
Obs updated.
crystaldrag
Obs updated agian
JungleTerrain
You have a lot of wasted space... This happened to me when I first made a 3 player map.
I recommend you keep the map the way it is, but certainly try to use the space better next time you make a 3 player map.
Testbug and Nightmarjoo pointed this out to me in my (3)Argorok map.
I advise you take a look at their comments in the Argorok map thread and take a look at Testbug's 3 player maps, because he is a beast at making 3 player maps.
I have a hard time with three player maps, too, but hopefully Testbug's ideas can help both of us out.
Here is the (3)Argorok map thread: http://www.panschk.de/mappage/comments.php?mapid=3442 modified by JungleTerrain modified by JungleTerrain
crystaldrag
Hahahahaa i started switching between this image and argorok... they look very similar expo placement wise. :)
modified by crystaldrag
JungleTerrain
yeah i kind of noticed that too lol. Great minds think alike :D
Nightmarjoo
longinus 3!?
sTY_leZerg-eX
Like the middle, specially the triangle deco thing ") , hate the nats, and dislike the mineral placement on reds high ground expo
Looks like everything should have been rotated a bit clockwise and the expos in the NE corner should be closer to the edge.
Picture:Bad
And by picture I mean the triforce image not the quality of the jpeg
modified by Phobic
My Pictures are better.
Doesnt have the flavor most other mappers on the site give it.
(could be lezerg tho he has similar decoration style)
P4e yeah that was the first thing that crossed my mind too xD
modified by LasTCursE
82% crystal
8% lezerg
Phobic got it anyway first time,
"13 maps down in the newest updates section."
So i think this is a better 3 player map than last one :)
About the map, the min onlies are all 1000
one patch at each nat is 500,
The rest are all standard.
All Gas standard.
1250 doodads :) Crashed my SCMdraft when i did select all.
Walling at main choke is one rax one depot
walling at main choke is one gate one forge and one or two zealots/probes for the entrance.
Ramp from the third to fourth can be blocked with 4 pylons to stop vultures
modified by CrystalDrag
Its only cause freakling has that magical device that tells him whenever i post a map unidentified.
Anyone notice i tend to post maps that have a different tileset than the most commonly used in the newest updates?
modified by CrystalDrag
This three player alrite?
modified by crystaldrag
I'd also say that, similat to the current Grains, 3rd and 4th are too close together, epsecially because the minonly is eqully close-by.
God I love the Windows 7 paint :D
Red - is what I would do to fix the problem fFreakling adressed.
Yellow - Make sure these ramps are all the same size.
Orange - Make these ramps smaller for more complex gameplay
Lavender - Possibly add a drop spot above the natural. This map is a snore fest and it needs something less standard.
Blue - Possibly make some sorta high water spots. The area just feels wayyyyy to open and this aint python.
The sprites on the cliff is to hid the ugly straight lines i had to use so hydras could harrass the mineral lines.
Added a regular ramp in between original 2 ramps each side :)
I am under the assumption that my advice is usually good and sound since no one challenges me. Not even a precautionary "wait if u do X than you might end up doing Y". Makes me on edge because there's a very small chance all of my advice is unarguable or perfect :O.
modified by Phobic
I recommend you keep the map the way it is, but certainly try to use the space better next time you make a 3 player map.
Testbug and Nightmarjoo pointed this out to me in my (3)Argorok map.
I advise you take a look at their comments in the Argorok map thread and take a look at Testbug's 3 player maps, because he is a beast at making 3 player maps.
I have a hard time with three player maps, too, but hopefully Testbug's ideas can help both of us out.
Here is the (3)Argorok map thread: http://www.panschk.de/mappage/comments.php?mapid=3442
modified by JungleTerrain
modified by JungleTerrain
modified by crystaldrag