How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(8)SSAFFAMPBMIE
Map ID: #4370
Author: neobowman
Map Size: 128*128
Tileset: Space
Last Updated: 2011, 07, 05 20:08
Comments (3)
neobowman
Presenting Super Special Awesome Free-For-All Map, Possibly Best Map Ever. Also known as SSAFFAMPBME
There are two possible places to start. Either the corner start locations, or the clock position locations. The corner locations are complete islands, inaccessible from the rest of the map by ground. You get two gas right from the get-go as well as two extra mineral patches, and are immune to early rushes. The trade-off? No natural expansion, and you can be dropped from behind the mineral lines. These drop areas are low ground, but accessible from the centre of the map once the mineral line protecting it is mined out.
The clock position locations are more standard. The 9 and 3 o clock mains are a bit cramped. Deal with it. The centre is relatively wide open with expos all around.
The clock position locations have destination mineral lines so they are perfectly effecient. The corner mains aren\'t so lucky. I forgot to randomize minerals. I also forgot to add doodads other than the ones needed to block tank drops. I also forgot to test tank range. Oh well. modified by neobowman
Freakling
You know the main problem with concepts like this, right?
If players of one team on the ground accessible SLs outnumber those of the other team it turns into a one sided island map pretty soon, wherein the initially outnumbered team basically stands no chance.
neobowman
Free for all, not team. Should've clarified. modified by neobowman
There are two possible places to start. Either the corner start locations, or the clock position locations. The corner locations are complete islands, inaccessible from the rest of the map by ground. You get two gas right from the get-go as well as two extra mineral patches, and are immune to early rushes. The trade-off? No natural expansion, and you can be dropped from behind the mineral lines. These drop areas are low ground, but accessible from the centre of the map once the mineral line protecting it is mined out.
The clock position locations are more standard. The 9 and 3 o clock mains are a bit cramped. Deal with it. The centre is relatively wide open with expos all around.
The clock position locations have destination mineral lines so they are perfectly effecient. The corner mains aren\'t so lucky. I forgot to randomize minerals. I also forgot to add doodads other than the ones needed to block tank drops. I also forgot to test tank range. Oh well.
modified by neobowman
If players of one team on the ground accessible SLs outnumber those of the other team it turns into a one sided island map pretty soon, wherein the initially outnumbered team basically stands no chance.
modified by neobowman