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(4)Deroutement
Map ID: #4478
Author: ArcTimes
Map Size: 128*128
Tileset: Desert
Last Updated: 2012, 03, 24 03:30
Comments (8)
Freakling
Crystal?
Looks unplayable.
ArcTimes
I'M BACK!!!
D:!! Unplayable?
Well, definetly is difficult to play but... i think you can play on it :D
First i tried to make just one nat with double path, but it was f***ing imba. A terran would rape you with the first attack. It didn't matter what, an fd, an strong fd, a drop, or even siege expand lol.
But then i changed so there are "2 nats" but you can choose the path. You can scout normally using the mineral (that also helps the terran walling of the 2 ramps) and the geyser.
Regards, i hope you like it D:!! really.
EDIT: I noticed that the mineral in the base in 2 doesn't help walling in the 2 ramps, i fixed that. modified by ArcTimes
ArcTimes
Come on guys, comment D:
Freakling
Your comment
ArcTimes
-_-
CrystalDrag
Just cause buildings doesnt make mine :o
Honestly it doesnt look that playable. o.o
python
making it 4 player makes it really hard to have weird nat.
ArcTimes
The idea was that depending in what nat a player choose, the path distance is different. It can be really short and really large.
Looks unplayable.
D:!! Unplayable?
Well, definetly is difficult to play but... i think you can play on it :D
First i tried to make just one nat with double path, but it was f***ing imba. A terran would rape you with the first attack. It didn't matter what, an fd, an strong fd, a drop, or even siege expand lol.
But then i changed so there are "2 nats" but you can choose the path. You can scout normally using the mineral (that also helps the terran walling of the 2 ramps) and the geyser.
Regards, i hope you like it D:!! really.
EDIT: I noticed that the mineral in the base in 2 doesn't help walling in the 2 ramps, i fixed that.
modified by ArcTimes
Honestly it doesnt look that playable. o.o
python
making it 4 player makes it really hard to have weird nat.