(8) Jungle Canyon
Map ID: #4520

Author: traceurling
Map Size: other
Tileset:
Last Updated: 2012, 08, 29 00:29

Comments (4)
asiantraceur
Hey guys made an 8 player map I based it off Sand Canyon from SCII...sorry theres no pic I cant get the bmp converted to a jpg rn...Ill get that done ASAP...ummm I made it in Jungle cuz I like that better than desert...The 12 and 6 o clock has 2 gas to represent the "gold" and have 12 mineral patches, 4 of them are in two stacks of 2...
NegativeZero
Some suggestions:
-move the main ramps back so they are closer to the naturals and so that it's harder for terrans to just walk up and siege the main ramp
-naturals could be smaller, there's a lot of extra space at the back. maybe add an overlord spot there?
-either narrow the chokes to the 12/6 bases so the destructible temples block them completely or just remove the temples. either way, the chokes should probably be narrower
-center is too tight. try to make the 12/6 bases take up less space to make the outer pathways wider. also either make the diagonal ramps at the center bases slightly larger, and adjust the mineral formations to be tighter so that the minerals don't impede unit movement in front of the ramps. keep in mind 8 players' armies are going to be on the map at the same time.
asiantraceur
Chokes at 12/6 only allow only 2 lings at a time, and I think I did enlargen the center ramps unless I uploaded wrong version...Ill fix minerals soon...and move ramps backwards and see about an OV spot...when I have time...
NegativeZero
Ok I think you did enlarge them. I still think the 12/6 bases are still way too big - even bigger than I originally thought - and that if you shrunk them you could have 2 good, big areas in the center for large engagements. You might also want to add extra bases (min only probably) at 3 and 9 between the main/nat pairs so that it's at least theoretically possible for everyone to have 3 bases.

Finally, once you're done with the layout it could use some better decoration.