(4)backwaterplanet
Map ID: #4558

Author: ASDFFDSA
Map Size: 128*128
Tileset: Desert
Last Updated: 2013, 01, 25 01:26


Comments (18)
CrystalDrag
Like this one much more than your other ones.
Only problem is not all the thirds are not touching the edge, and also that even with that large wall i think nat distances are still really short.

Mutalisk harrasment also will be strong at natural, because there is no turret space.
modified by CrystalDrag
XeLious
I fixed the turret space CrystalDrag.

Thanks for the advice
traceurling
Hmmm I'm not sure but the mains seems to be different sizes can't tell tho
Also how strong wud a Terran contain be on the high ground? Or any kind of contain like lurkers or something...I feel like it needs more lanes of attack than just the center and drops..
XeLious
The center is really huge. Terran contain would only be that hard to stop if it were a large army.

I guess that also makes center control important

You're right about the bases let me go fix it.
XeLious
...
Crimson)S(hadow
cool map, i'm not sure how army movement would feel though.
XeLious
i wish this map made it to iccup oh well
NegativeZero
what just got updated here?
CrystalDrag
Absolutely nothing.
Taranok
lol is he trying to rub it in our face or something?
Freakling
OK, seriously, can't you learn to just ignore it when nothing of interest happens?

He is really only making clear again that
a) he is desperately craving for any appreciation he can get
and
b) that he is not willing to put any more work into this (or any other map), and, just an assumption, based on previous experience, would not accept any criticism either.

Now it is obviously on him to figure out how to bridge the obvious discrepancy between a) and b), and preferably how to do it in a mannered way...

And in the meantime I suggest that you do not comment on his every whim.

In short: Don't feed the trolls.
And don't unnecessarily bump maps, even... especially if they already have been bumped.
Taranok
i'm merely laughing
NegativeZero
i was genuinely wondering what got updated, i guess it was just xelious's comment that bumped it...
modified by NegativeZero
XeLious
Sorry I really am desperately craving good comments on my map.

I don't see what work it needs, and I don't want to spend the time.

You guys could just tell me what's wrong anyway
CardinalAllin
Hello Xelious, I havent posted on one of your maps before. You have uploaded 3 maps all at once (backwaterplanet, shuriken2 and starfinal). It is clear that you have been secretly and very diligently practicing the ancient artform of broodwar map making in some Tibetan monastery because the jump in your skills is staggering.
I have looked at your original 3 maps published under the author name of Xelious. The improvement you show with these three new maps really is significant and impressive.
So first of all, congratulations! You have levelled up.
You have a great eye for detail and you have good knowledge of the game. Did you watch alot of proleague when it was on?

Second of all, I fully understand the amount of passion that has clearly gone into these maps. I have only made a few nooby maps and I was really invested in them but to make maps of this quality must surely take an additional leap of effort and commitment. So hats off to you!

Third of all, everyone who visits this site is a fairly dedicated Broodwar fan. We are all on the same team!
Strangely though, I know that every time I post a new map I have an incredible feeling of optimism. I expect the internet to blow up over my latest labour of love. And while I have been really happy to read comments on my maps, I have learnt to be slightly thicker skinned than I was originally.
If I am happy with my map, then that is enough and I will host it.
I host my maps on ICCup and my username is the same. If you are online sometime, add me and Ill host this map with observers.
JungleTerrain
On a more encouraging note:

Hhhmmm yes, actually I have to agree with Cardinalallin in that I've seen your mapping becoming better since at least a year ago. You definitely have more of an eye for detail now.
NegativeZero
nobody ever said your maps are bad - they aren't. all we did was give suggestions on how to improve them.
XeLious
It\\\'s the same as my other maps I just learned how to do 4 player symetry.

The one with the fireball in the middle would have been just as good if I did a few things differently

4 player maps are easier when you know how to do the symetry anyway
modified by XeLious
modified by XeLious