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(4)Protossum Eternum
Map ID: #4622
Author: ProTosS4EveR
Map Size: 128*128
Tileset: Space
Last Updated: 2013, 05, 01 07:51
Comments (13)
ProToss4EveR
Hai guise!
It has been a long time i didn't upload a bw map here :D
I'll submit this map into the iccup contest.
I had this idea of the 3rd gas placement from quite some time now. I have no idea if tanks shooting at the nat will be broken, we'll see.
In hozirontal positions, the shortest path goes through two lowground ramps but if you want to have a better position, go around and use the ridges.
In vertical and diagonal positions, i think the ridge positions will create an interesting troop movements.
Freakling
Radically interesting. So many potential vulnerabilities (close air distance, very tankable mains, all expos cliffable one way or another...). I would be really surprised if all of it turns out balanced, but I am surely hoping to see it played on!
Map name ;P modified by Freakling
traceurling
Glad to see old mappers returning, you gonna stick around P4E? Good map too... :)
Freakling
Hey, you used my ramps, too :D
ProTosS4EveR
I don't think i'll make an other map anytime soon.
I did freakling :p
Freakling
NE and SW main gasses seem to be bugged.
And main mineral lines are set up to be really slow in general. modified by Freakling
CrystalDrag
^
Also naturals look like SC2 mineral layout :P
Proxy factory third? :D Siege the nat? modified by CrystalDrag
Freakling
I liked watching 2v2 on this map!
CrystalDrag
Where so you watch thi stuff @-@ i want to see the testing...
Freakling
iCCup replay section.
CrystalDrag
all i get is a maintenance video.
NegativeZero
Do you know if they plan to eventually test all the maps that were entered?
It has been a long time i didn't upload a bw map here :D
I'll submit this map into the iccup contest.
I had this idea of the 3rd gas placement from quite some time now. I have no idea if tanks shooting at the nat will be broken, we'll see.
In hozirontal positions, the shortest path goes through two lowground ramps but if you want to have a better position, go around and use the ridges.
In vertical and diagonal positions, i think the ridge positions will create an interesting troop movements.
Map name ;P
modified by Freakling
I did freakling :p
And main mineral lines are set up to be really slow in general.
modified by Freakling
Also naturals look like SC2 mineral layout :P
Proxy factory third? :D Siege the nat?
modified by CrystalDrag