(5)Quintessence
Map ID: #4683

Author: Freakling
Map Size: 128*128
Tileset: Desert
Last Updated: 2015, 08, 27 18:47


Comments (19)
CrystalDrag
Bump. I have a free spot for 1v1 and 2v2. This can be it Freakling? ^_^
NegativeZero
is this your map?
CrystalDrag
No, this is Freakling's
Freakling
OK, I may be able to work on it over the weekend.
Freakling
Moved stuff around a bit, to equalize main sizes.
Now working on deco.
CrystalDrag
compare Teal's and Blue's base to the other players... They may be slightly smaller? if the small area behind their minerals are to compensate for it, it may backfire as those seem to be convenient places for drops.
Freakling
You mean the edge in teal's main that extends towards the NE corner?
Well... I did my best to give all mains as equal distances, macro space and drop space without wasting any space unnecessarily.
Some differences in shape have to be put up with, if one wants to fit something not quadrangular into a square frame, of course, and by their size and locations the mains are just the most convenient places to assign them to. I guess I could put teal's minerals more towards the edge, with the geyser on the left, to open up that corner a bit.

EDIT: Like this.
modified by Freakling
CrystalDrag
looks better to me now. But orange base is a square ;p
Freakling
This is done now, pending final mineral balancing.
Freakling
version 1.00

bugfix to all resources done.
Freakling
another update:
- equalized cliffs behind nats as much as possible to balance harassment opportunuities
- all mains can be rax-2depot walled against zealots now
- fixed some gas bug for 10 main.
Freakling
fixed two bugs, discovered while testing with Crystal.
Freakling
UPDATE to version 1.01

- Moved the ramp at the W nat back a bit to make more room for the nat and unit movement.
Freakling
Minor Update

- Fixed a mineral patch in SE main
Freakling
Update

- optimized some minerals (comsat issue)
- added observer version (compressed & fog free)
Freakling
IMPORTANT UPDATE
Version 1.04

- edited some mineral onlies so all of them they are not tankable from adjacent main
- changed a cliff tile at 10 o'clock's main ramp to facilitate rax + 2 depots wall with safe marine spawn as for the other spawns.

Only melee version updated so far...
Please check version numbers in map description to make sure you use this newest version!
sTY_leZerG-eX
Excellent! Love maps that get updates, great map btw, really solid symmetry
Freakling
EDIT: Sorry, I think I uploaded the wrong file at first;
now the update is online...
Freakling
Updated obs version...