How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Something
Map ID: #4694
Author: CrystalDrag
Map Size: other
Tileset: Desert
Last Updated: 2013, 11, 26 01:34
Comments (13)
Freakling
The mains (assuming the somewhat bigger bases at the NW and SE corners) are probably way too small, especially for a (2) map. Extending them towards the corners and moving stuff around would help.
Freakling
Crystal, trying out my Generator with cover suggestion!
CrystalDrag
Minor deco added.
Paranoid Android on the bottom? :D
NegativeZero
Naturals have no ovy spot?
crystaldrag
NO they do not. :P
NegativeZero
Mind if I plagiarize this in SC2? (I'll give credit of course, lol)
Freakling
Can you do Troy Gates in SC2? Or are you just gonna use collapsible rocks?
CrystalDrag
It really has to be troy gates. -.- The middle is suppose to become unaccesible. So unless you make some doodad that permanently blocked the path you cant ;)
And it cannot be a square map! MUAHAHAHAHA modified by CrystalDrag
Freakling
Given the symmetry, making it square actually makes sense. And SC2 maps do not need to be square.
NegativeZero
Initial layout is done. I might try to come up with a troy gate-like mechanic for the center later on, but for now there's 2 sets of collapsible rocks per ramp.
CrystalDrag
Im pretty sure that the 3rd ramps are facing the wrong way..
And you also have to make the larger bridges wider.
And include the forcefields.
NegativeZero
It's not an exact port - 3rds have to be closer by ground since it's much harder in sc2 to hold a ramp for any length of time without your entire army being there, and pathing is better so main attack routes don't necessarily have to be as open.
Paranoid Android on the bottom? :D
And it cannot be a square map! MUAHAHAHAHA
modified by CrystalDrag
And you also have to make the larger bridges wider.
And include the forcefields.