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(4)Toad Stone
Map ID: #4699
Author: CardinalAllin
Map Size: 128*128
Tileset: Jungle
Last Updated: 2015, 09, 08 21:54
Comments (36)
CardinalAllin
21st October 2013
Version 0.1 Toad Stone
Version 0.2
-Widened gap between the 3rds and added a cliff.
Version 0.5
-Smaller 3rds with bigger ramps.
-Removed centre hill
Version 0.8
-Changed middle
-Tweaks
10th November 2013
Version 1.0
-Tweaks
3rd April 2014
Version 1.1
-Remixed naturals
-Added clutter to increase nat to nat distance vertically to compensate
-Moved gas at 3 and 9 o clock to compensate
-Changed main mineral formations
-Flowers and cabbages
The natural choke is 6 tiles but can be made wider by killing the 3 eggs. There are unbuildable tiles which prevent terran from being able to wall the choke with 1 rax 2 depot.
Protoss can wall this choke with 3 pylons though.
22nd June 2014
Version 1.2
-Made unbuildable tiles clearer at the nats
-More space for sunks at the south nats
-Cant build in the pocket behind the main mineral line
8th September 2014
Version 1.3
-Changed decoration on the ridges modified by CardinalAllin
CrystalDrag
All your layouts seem to have a FS main/natural/3rd..
traceurling
I don't think Axial Symmetry Fighting Spirit has been tried yet... modified by traceurling
CrystalDrag
I don't think Axial Symmetry Fighting Spirit has been tried yet...
Taranok
I don't think Axial Symmetry Fighting Spirit has been tried yet...
Freakling
You know what I think?:
I don't think Symmetrically fighting Axial Spirit has tried being yet…
CardinalAllin
Do you guys fill in 'High Templar holes' ?
Freakling
If you can actually drop a HT there and it's in a key spot like right behind the mineral lines of some expo, then you are probably safe doing so.
traceurling
That face when there's a ghost hole behind the natural and you get nuked :)
traceurling
Also I'm personally not a fan of the using the bush thingies to mark out where people should place their buildings I just feel like it looks weird aesthetically
CrystalDrag
If you are super concerned about ghost, then you can blend the high ground to water... though that looks bad for all tilesets with the exception of ash. I think.
^Agreed, if i put it in at all i only do 4 corners for the 4x3 buildings. And i usually only do it for the natural expansion. so that FFE protoss does not block their nexus. (Then again, a lot of recent protoss walls use their pylon at the choke on the bottom cliff or the right cliff.)
CardinalAllin
Ive updated to version 0.4 now.
@crystaldrag, I did outpost to water blend on Checkpoint and I think it looks good, but I agree; the jungle tileset going from high dirt to water doesnt really work. I was tempted to do it anyway cus its clean but nah. And using Temple instead introduces other blending problems.
Decided to fill in HT holes around the nats.
I also agree the building markers are ugly. Gunna keep them for now though.
Freakling
Building markers look much better if you mix them up with different doodads. There's a plethora of them available for jungle tileset.
traceurling
AHAHAHAHAHAHA YES I HAVE IT
traceurling
Did someone already take red :\ I feel like someone already did....
Freakling
You can customize your red, use font color=#BB0055 or something...
But at some point we probably need to ask Panschk to delete all the unused accounts of random rainbow experimentation ;P modified by Freakling
traceurling
Fancy...Ill try it out...
t
Or everyone couldve just tried their rainbow experiments on the forums or something...does having accounts put a strain on the site?
Also is it possible to bold/italicize names
I guess Ill stick with this for now until I find a color I like
traceurling modified by traceurling
traceurling
It suddenly strikes me that this somewhat resembles Bird Nest
http://www.panschk.de/mappage/pics/4620.jpg in terms of expo layout
NegativeZero
test
NegativeZero
wtf that was supposed to be dark blue
NegativeZero
i like grey anyway, i'm boring modified by NegativeZero
CardinalAllin
Version 0.8 uploaded
-Changed middle
-Tweaks
CardinalAllin
10th November 2013
Version 1.0
-Tweaks
traceurling
You should upload the replays just for prosperity c:
traceurling
Also I should be able to get online more, so if anyone wants to test maps I'll do it when I'm on...not quite sure when my regular hours will be...but I need some relaxed games I'm at 1850 points and ladder anxiety is getting to me
XeLious
who won the ICCUP MAP MAKER TOURNAMENT
CrystalDrag
Due to poor planning, that event never completed.
CardinalAllin
3rd April 2014
Version 1.1 uploaded
-Remixed naturals
-Added clutter to increase nat to nat distance vertically to compensate
-Moved gas at 3 and 9 o clock to compensate
-Changed main mineral formations
-Flowers and cabbages
The natural choke is 6 tiles but can be made wider by killing the 3 eggs. There are unbuildable tiles which prevent terran from being able to wall the choke with 1 rax 2 depot.
Protoss can wall this choke with 3 pylons though.
CardinalAllin
22nd June 2014
Version 1.2
-Made unbuildable tiles clearer at the nats
-More space for sunks at the south nats
-Cant build in the pocket behind the main mineral line modified by CardinalAllin
CardinalAllin
neobowman
Wait, since when can you change your name color.
CardinalAllin
8th September 2014
Version 1.3
-Changed decoration on the ridges
Version 0.1 Toad Stone
Version 0.2
-Widened gap between the 3rds and added a cliff.
Version 0.5
-Smaller 3rds with bigger ramps.
-Removed centre hill
Version 0.8
-Changed middle
-Tweaks
10th November 2013
Version 1.0
-Tweaks
3rd April 2014
Version 1.1
-Remixed naturals
-Added clutter to increase nat to nat distance vertically to compensate
-Moved gas at 3 and 9 o clock to compensate
-Changed main mineral formations
-Flowers and cabbages
The natural choke is 6 tiles but can be made wider by killing the 3 eggs. There are unbuildable tiles which prevent terran from being able to wall the choke with 1 rax 2 depot.
Protoss can wall this choke with 3 pylons though.
22nd June 2014
Version 1.2
-Made unbuildable tiles clearer at the nats
-More space for sunks at the south nats
-Cant build in the pocket behind the main mineral line
8th September 2014
Version 1.3
-Changed decoration on the ridges
modified by CardinalAllin
modified by traceurling
I don't think Axial Symmetry Fighting Spirit has been tried yet...
I don't think Symmetrically fighting Axial Spirit has tried being yet…
^Agreed, if i put it in at all i only do 4 corners for the 4x3 buildings. And i usually only do it for the natural expansion. so that FFE protoss does not block their nexus. (Then again, a lot of recent protoss walls use their pylon at the choke on the bottom cliff or the right cliff.)
@crystaldrag, I did outpost to water blend on Checkpoint and I think it looks good, but I agree; the jungle tileset going from high dirt to water doesnt really work. I was tempted to do it anyway cus its clean but nah. And using Temple instead introduces other blending problems.
Decided to fill in HT holes around the nats.
I also agree the building markers are ugly. Gunna keep them for now though.
But at some point we probably need to ask Panschk to delete all the unused accounts of random rainbow experimentation ;P
modified by Freakling
t
Or everyone couldve just tried their rainbow experiments on the forums or something...does having accounts put a strain on the site?
Also is it possible to bold/italicize names
I guess Ill stick with this for now until I find a color I like
traceurling
modified by traceurling
http://www.panschk.de/mappage/pics/4620.jpg in terms of expo layout
modified by NegativeZero
-Changed middle
-Tweaks
Version 1.0
-Tweaks
Version 1.1 uploaded
-Remixed naturals
-Added clutter to increase nat to nat distance vertically to compensate
-Moved gas at 3 and 9 o clock to compensate
-Changed main mineral formations
-Flowers and cabbages
The natural choke is 6 tiles but can be made wider by killing the 3 eggs. There are unbuildable tiles which prevent terran from being able to wall the choke with 1 rax 2 depot.
Protoss can wall this choke with 3 pylons though.
Version 1.2
-Made unbuildable tiles clearer at the nats
-More space for sunks at the south nats
-Cant build in the pocket behind the main mineral line
modified by CardinalAllin
Version 1.3
-Changed decoration on the ridges
Also...
Announcement on BWMN forum
Announcement on iCCup
modified by CardinalAllin