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(4)Omnisphere
Map ID: #4715
Author: NegativeZero
Map Size: 128*128
Tileset: Ash
Last Updated: 2014, 01, 27 12:25
Comments (3)
NegativeZero
I felt like making a circle, so I did.
Changes to consider:
-Narrowing all 3rd ramps. Right now they're unusually wide to encourage use as a harass path, but I should still be able to make all of them blockable with 3 pylons each. Regardless, they might still be too wide.
-Changing the layout to something that isn't boring My map is a circle, your argument is invalid.
Actually a lot may, and probably will, still change regarding the layout, everything is still massively WIP. modified by NegativeZero
Taranok
Yay for standard
Freakling
Nice.
You may be right about the 3rd ramps.
I would consider separating the mineral onlies a bit more with walls erxtending towards the centre. That would oj course tighten the centre, and there are already many tight spots, so not sure... Maybe put the minonlies on the other side, kind of like the 3rd on Othelo.
Changes to consider:
-Narrowing all 3rd ramps. Right now they're unusually wide to encourage use as a harass path, but I should still be able to make all of them blockable with 3 pylons each. Regardless, they might still be too wide.
-
Changing the layout to something that isn't boringMy map is a circle, your argument is invalid.Actually a lot may, and probably will, still change regarding the layout, everything is still massively WIP.
modified by NegativeZero
You may be right about the 3rd ramps.
I would consider separating the mineral onlies a bit more with walls erxtending towards the centre. That would oj course tighten the centre, and there are already many tight spots, so not sure... Maybe put the minonlies on the other side, kind of like the 3rd on Othelo.