How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Neo_Noahs Ark_2.2
Map ID: #4782
Author: LatiAs
Map Size: other
Tileset: Jungle
Last Updated: 2018, 05, 08 20:46
Comments (15)
LatiAs
Update version. I fixed mid and deleted Xel.Temple at bottom.
When file name has quotation marks, maybe download dosen't work.
Sorry, I didn't know about that. I deleted previous version and uploaded new one. Now you can download them.
CardinalAllin
Oh that was a quick!
Im now thinking about the bottom right corner base. It is very cramped and not much buildable space.
Heres an idea:
CardinalAllin
And yes the quote in the map title was the problem. modified by CardinalAllin
outscar
This new stuff is really... hm... sexy, I admit.
South east and south (3 to 6) of the map got way more resources than north west (11), if not count double gas, but still few minerals. That 5 'o clock base heavily favors terran.
outscar
And I'm curious:
It is not my deal, but why so many of your maps got Neo added? Why you are adding Neo (New) before not publishing (or not showing us) old variant? I mean, if you think that old version is really bad you can just delete it and publish these without Neo. You should add this termin when players who played them will start to complain about balance, and other issues, then you can release new with Neo added. Making a new map and at start adding Neo sounds weird to me.
LatiAs
CardinalAllin - Thankyou for idea. However if I add more space at 5, terran can defense recall to easy. I don't want that Every neutral resources become safety-base. They have to be exposed to attack.
Outscar - I made first version of Aiolos in 2012. Noah's Ark is 2013's. They are not new maps.
I share my maps some BW sites(and some maps was used at amatuer leagues) so I need to make them can be distinguished from previous versions.
(and there are so many differences between initial ver and new one)
But your opinion is right. I agree it.
If my maps are selected by pro's league, I will reset version to 1.0 because pros don't have any knowledge about previous version.
Actually I already did something like that with Demian. It's version count was 1.3 before KSL use it. But HEL_Demian is now 1.01. modified by LatiAs
sTY_leZerg-eX
Very very nice! much better! :D
CardinalAllin
Yes that is the main reason against doing the change.
The main reason FOR doing the change is ZvT zerg base 3.
To weaken terran defense of bottom right corner, you could make the ramps bigger, and make the whole 'temple' into a wider path. It would be less pretty though.
sTY_leZerG-eX
ooooOOOOOHHHHH NOOOOOOOO! My Spider Monkey map is no longer the featured map on MOTM!
:D
No idea how long it lasted, was it years?
(became a classic)
Any how, I like this map good symmetry :)
Freakling
So you are doing your own MotW/MotM features now, Cardinal?
CardinalAllin
It had been 5 and a half years, a pretty good innings.
sTY_leZerG-eX
Will MOTM not be voted upon any more?
CardinalAllin
I just randomly added it
ketpain
Loving this map. Good job
JungleTerrain
Are these maps being updated or something? What’s with the bumps
When file name has quotation marks, maybe download dosen't work.
Sorry, I didn't know about that. I deleted previous version and uploaded new one. Now you can download them.
Im now thinking about the bottom right corner base. It is very cramped and not much buildable space.
Heres an idea:
And yes the quote in the map title was the problem.
modified by CardinalAllin
South east and south (3 to 6) of the map got way more resources than north west (11), if not count double gas, but still few minerals. That 5 'o clock base heavily favors terran.
It is not my deal, but why so many of your maps got Neo added? Why you are adding Neo (New) before not publishing (or not showing us) old variant? I mean, if you think that old version is really bad you can just delete it and publish these without Neo. You should add this termin when players who played them will start to complain about balance, and other issues, then you can release new with Neo added. Making a new map and at start adding Neo sounds weird to me.
Outscar - I made first version of Aiolos in 2012. Noah's Ark is 2013's. They are not new maps.
I share my maps some BW sites(and some maps was used at amatuer leagues) so I need to make them can be distinguished from previous versions.
(and there are so many differences between initial ver and new one)
But your opinion is right. I agree it.
If my maps are selected by pro's league, I will reset version to 1.0 because pros don't have any knowledge about previous version.
Actually I already did something like that with Demian. It's version count was 1.3 before KSL use it. But HEL_Demian is now 1.01.
modified by LatiAs
The main reason FOR doing the change is ZvT zerg base 3.
To weaken terran defense of bottom right corner, you could make the ramps bigger, and make the whole 'temple' into a wider path. It would be less pretty though.
:D
No idea how long it lasted, was it years?
(became a classic)
Any how, I like this map good symmetry :)